Callings
Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.
Apostle
+2 Ego
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1-2 goat jerky
Arconaut
+2 Agility
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 6-12 wooden arrows
- 2-3 canned mystery meat(favilink error!)
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
Starts with random junk and artifacts
Greybeard
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerky
Gunslinger
+2 Agility
+200 reputation with mysterious strangers
skills
Equipped:
- 2 borderlands revolver(favilink error!)
- 1 woven tunic
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 45-65 lead slugs
- 3-4 beetle jerkies
Marauder
+2 Strength
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
Pilgrim
+2 Willpower
skills
Equipped:
- 1 staff
- 1 cloth robe
- 1 sandals
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 2-3 crusty loaf
Nomad
+2 Toughness
+200 reputation with the Issachari tribe
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 4-5 salthopper chips
- 1 desert kris
Starts with a recycling suit
Scholar
+2 Intelligence
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
Tinker
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
Begins with a number of random artifacts and scrap
Warden
+2 Strength
+300 reputation with the Fellowship of Wardens
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 goat jerky
Water Merchant
+2 Ego
+200 reputation with water barons
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 4 empty waterskins
- 7 waterskins with 32 drams of fresh water each
- 1 canteen with 32 drams of fresh water
- 1-2 goat jerky
- 1 merchant's token
- 3-4 things from Junk 1
- 2-3 things from Artifact 1
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+2 Toughness
+100 reputation with the villagers of Joppa
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 vinewafer sheaf
- 1 farmer's token
Starts with access to Farmers' Markets[1]