Castes

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Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.

List of Castes

The following info cards show details about each starting caste that is available for a player to choose in game, including the name of each caste, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.

The Toxic Arboreta of Ekuemekiyye, the Holy City

Horticulturist
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
+3 Ego
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Syzygyrior
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic

The Ice-Sheathed Arcology of Ibul

Artifex
In Inventory:
Can select cherubic visage as their starting cybernetic
Consul
In Inventory:
Can select cherubic visage as their starting cybernetic
Praetorian
In Inventory:
Can select cherubic visage as their starting cybernetic
Eunuch
In Inventory:
Can select cherubic visage as their starting cybernetic

The Crustal Mortars of Yawningmoon

Child of the Hearth
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Wheel
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Deep
In Inventory:
Can select air current microsensor as their starting cybernetic
Fuming God-Child
In Inventory:
Can select air current microsensor as their starting cybernetic

Gallery

 
Caste and arcology selection