Chain laser: Difference between revisions

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(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
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| tilecolors = cC
| tilecolors = cC
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
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-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.202.93
| gameversion = 2.0.202.96
}}
}}
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Revision as of 20:49, 15 November 2021

chain laser
9
PV
♥
1d12
average: 6.5range: 1-12
$
1000.00
Commerce Value
40
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

3

Ammo per Action

3

Charge per Use

150 Solar cell: 16 usesFidget cell: 16 usesLead-acid cell: 26 usesCombustion cell: 40 usesChem cell: 66 usesThermoelectric cell: 266 usesBiodynamic cell: 400 usesNuclear cell: 666 usesAntimatter cell: 1333 usesMecha power core: 3333 uses

Charge Used For

Weapon Power

Complexity

6

Tier

5

<0005>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Chain Laser

Spawns in

Guns
Items

Extra Info:
chain laser

Three steel barrels fit together into an arc-edged triangle of luminous ritualism.

Weapon Class: Heavy Weapon
Accuracy: Medium
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
-25 move speed

Perfect

A chain laser is a Heavy Weapon that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A chain laser emplacement is a turret that uses this weapon and drops it if disarmed or dismembered.

Like other forms of light-based projectiles, the chain laser's projectiles can be refracted.

Trivia

  • Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.