Chain laser: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|chain | | title = {{Qud text|chain {{Qud shader|C|{{(}}laser{{)}}}}}} | ||
| image = chain laser.png | | image = chain laser.png | ||
| overrideimages = {{altimage start}}{{altimage | chain laser identified.png | type = identified}}{{altimage | chain laser unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | | pv = 9 | ||
| maxpv = 9 | | maxpv = 9 | ||
| damage = 1d12 | | damage = 1d12 | ||
| weight = 40 | |||
| featureweightinfo = yes | |||
| commerce = 1000 | |||
| weaponskill = {{SkillID to name|HeavyWeapons}} | |||
| ammo = energy | |||
| ammodamagetypes = Light</br>Laser | |||
| energycellrequired = yes | |||
| ismissile = yes | |||
| accuracy = 5 | | accuracy = 5 | ||
| shots = 3 | | shots = 3 | ||
| ammoperaction = 3 | |||
| chargeused = 150 | | chargeused = 150 | ||
| chargefunction = Weapon | | chargefunction = Weapon Power | ||
| | | id = Chain Laser | ||
| complexity = 5 | |||
| complexity = | |||
| tier = 5 | | tier = 5 | ||
| bits = 0005 | | bits = 0005 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &C | |||
| colorstr = & | | tilecolors = cC | ||
| renderstr = ) | | renderstr = ) | ||
| | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| twohanded = yes | |||
| metal = yes | |||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Chain Laser}} | | dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}} | ||
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism. | | unidentifiedimage = chain laser unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Medium | |||
Multiple ammo used per shot: 3 | |||
Multiple projectiles per shot: 3 | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
A {{name}} is a [[Heavy Weapon]] that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} is a turret that uses this weapon and drops it if disarmed or dismembered. | |||
Like other forms of light-based projectiles, the {{name|possessive}} projectiles can be [[refracted]]. | |||
== Trivia == | |||
* Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out. | |||
{{Missile Weapon Navbox}} |
Latest revision as of 21:34, 18 January 2024
Light | |
Ammo Type
|
|
Accuracy
|
Medium (5) |
Shots per Action
|
3 |
Ammo per Action
|
3 |
Charge per Use
|
150 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
5 |
<0005> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Chain Laser |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.
Weapon Class: Heavy Weapon
Accuracy: Medium
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
-25 move speed
A chain laser is a Heavy Weapon that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A chain laser emplacement is a turret that uses this weapon and drops it if disarmed or dismembered.
Like other forms of light-based projectiles, the chain laser's projectiles can be refracted.
Trivia
- Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.