Chain laser: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
Line 17: Line 17:
| accuracy = 5
| accuracy = 5
| shots = 3
| shots = 3
| ammoperaction = 3
| chargeused = 150
| chargeused = 150
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Chain Laser
| id = Chain Laser
| complexity = 6
| complexity = 5
| tier = 5
| tier = 5
| bits = 0005
| bits = 0005
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &C
| tilecolors = cC
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Chain Laser}}
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
| unknowntile = chain laser unidentified.png
| unidentifiedimage = chain laser unidentified.png
| unknownname = weird artifact
| unidentifiedname = weird artifact
| unknownaltname = rifle
| unidentifiedaltname = rifle
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Line 40: Line 43:
Multiple projectiles per shot: 3
Multiple projectiles per shot: 3
-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Rifles
| categories = Heavy Weapons
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
A {{name}} is a [[Heavy Weapon]] that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} is a turret that uses this weapon and drops it if disarmed or dismembered.
 
Like other forms of light-based projectiles, the {{name|possessive}} projectiles can be [[refracted]].
 
== Trivia ==
* Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.
 
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
[[Category:Rifles]]

Latest revision as of 21:34, 18 January 2024

chain laser
9
PV
♥
1d12
average: 6.5range: 1-12
$
1000.00
Commerce Value
40
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

3

Ammo per Action

3

Charge per Use

150 Solar cell: 16 usesFidget cell: 16 usesLead-acid cell: 26 usesCombustion cell: 40 usesChem cell: 66 usesThermoelectric cell: 266 usesBiodynamic cell: 400 usesNuclear cell: 666 usesAntimatter cell: 1333 usesMecha power core: 3333 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<0005>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Chain Laser

Spawns in

Guns
Items

Extra Info:
chain laser

Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.

Weapon Class: Heavy Weapon
Accuracy: Medium
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
-25 move speed

Perfect

A chain laser is a Heavy Weapon that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A chain laser emplacement is a turret that uses this weapon and drops it if disarmed or dismembered.

Like other forms of light-based projectiles, the chain laser's projectiles can be refracted.

Trivia

  • Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.