Chain laser: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 2 users not shown)
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| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Chain Laser
| id = Chain Laser
| complexity = 6
| complexity = 5
| tier = 5
| tier = 5
| bits = 0005
| bits = 0005
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &C
| tilecolors = cw
| tilecolors = cC
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Chain Laser}}
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
| unidentifiedimage = chain laser unidentified.png
| unidentifiedimage = chain laser unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism.
| desc = Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Line 43: Line 43:
Multiple projectiles per shot: 3
Multiple projectiles per shot: 3
-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Rifles
| categories = Heavy Weapons
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a rifle that uses the [[Heavy Weapon]] skill tree. Each shots fires 3 bullets, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} uses this weapon and drops it if disarmed or dismembered.
A {{name}} is a [[Heavy Weapon]] that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} is a turret that uses this weapon and drops it if disarmed or dismembered.
 
Like other forms of light-based projectiles, the {{name|possessive}} projectiles can be [[refracted]].
 
== Trivia ==
* Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.


Its shots are light projectiles, which means they can be refracted by reflective surfaces. Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this was patched out.
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}

Latest revision as of 21:34, 18 January 2024

chain laser
9
PV
♥
1d12
average: 6.5range: 1-12
$
1000.00
Commerce Value
40
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

3

Ammo per Action

3

Charge per Use

150 Solar cell: 16 usesFidget cell: 16 usesLead-acid cell: 26 usesCombustion cell: 40 usesChem cell: 66 usesThermoelectric cell: 266 usesBiodynamic cell: 400 usesNuclear cell: 666 usesAntimatter cell: 1333 usesMecha power core: 3333 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<0005>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Chain Laser

Spawns in

Guns
Items

Extra Info:
chain laser

Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.

Weapon Class: Heavy Weapon
Accuracy: Medium
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
-25 move speed

Perfect

A chain laser is a Heavy Weapon that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A chain laser emplacement is a turret that uses this weapon and drops it if disarmed or dismembered.

Like other forms of light-based projectiles, the chain laser's projectiles can be refracted.

Trivia

  • Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.