Compound bow: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(29 intermediate revisions by 7 users not shown)
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{{As Of Patch|2.0.201.54}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|compound bow}}
| title = {{Qud text|compound bow}}
| image = compound bow.png
| image = compound bow.png
| weight = 5
| featureweightinfo = yes
| commerce = 50
| weaponskill = {{SkillID to name|Rifle}}
| ammo = arrow
| ammo = arrow
| ismissile = yes
| accuracy = 5
| accuracy = 5
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| weight = 5
| id = Compound Bow
| commerce = 50
| tier = 3
| tier = 3
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &amp;y
| tilecolors = yw
| renderstr = )
| renderstr = )
| id = Compound Bow
| extra = {{Extra info|twohanded = yes}}
| twohanded = yes
| inheritingfrom = BaseBow
| desc = Some tinker has fastened wheels to the limbs of this bow. Cables work to accentuate the archer's strength, mechanically flexing the limbs further inward as the string is drawn.
| dynamictable = {{Dynamic object|Items|Compound Bow}}
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| desc = Idler wheels were tinkered to the limbs, and wound cables stiffen to accentuate the archer's strength.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}}
| categories = Bows
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
'''Compound bows''' are missile weapons belonging to the [[Bow and Rifle]] weapon class. They use [[arrow|arrows]] as ammunition.
The compound bow is one of two bows, along with the {{favilink|turbow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref>
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
[[File:Compound_bow_penetration_display_example.png]]
However, the actual PV will be '''{{PV}}4''', plus the wielder's [[Modifier|strength modifier]], up to the displayed limit. Thus, the actual PV is not shown in game.
== Mechanics ==
All arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - All arrows inherit a BasePenetration of 0 from <code>BaseArrowProjectile</code>, which is displayed a {{PV}}4 in game.</ref> However, each type of arrow has a different maximum penetration, which can be achieved with the {{name}} and sufficient strength. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} The {{favilink|turbow}} is the only other [[:Category:Bows|bow]] in the game that applies the wielder's [[Modifier|strength modifier]] to arrow penetration.
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}
{| class="wikitable" style="text-align: center;"
! rowspan="2" | Arrow
! colspan="2" | Normal Stats
! colspan="4" | Stats When Fired From Compound Bow
|-
! PV
! Damage
! Base PV
! Max PV
! Str Required To<br>Achive Max PV
! Damage
|-
| {{favilink|wooden arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4}}'''
| '''{{PV}}4'''
| '''{{PV}}6'''
| 20
| '''{{Heart}}{{dice tooltip|1d4}}'''
|-
| {{favilink|steel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
| '''{{PV}}4'''
| '''{{PV}}7'''
| 22
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
|-
| {{favilink|boomrose arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d2}}'''
| '''{{PV}}4'''
| '''{{PV}}5'''
| 18
| '''{{Heart}}{{dice tooltip|1d2}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref>
|-
| {{favilink|carbide arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
| '''{{PV}}4'''
| '''{{PV}}8'''
| 24
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
|-
| {{favilink|folded carbide arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
| '''{{PV}}4'''
| '''{{PV}}9'''
| 26
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
|-
| {{favilink|fullerite arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
| '''{{PV}}4'''
| '''{{PV}}10'''
| 28
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
|-
| {{favilink|crysteel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
| '''{{PV}}4'''
| '''{{PV}}11'''
| 30
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
|-
| {{favilink|flawless crysteel arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
| '''{{PV}}4'''
| '''{{PV}}12'''
| 32
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
|-
| {{favilink|zetachrome arrow}}
|  '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
| '''{{PV}}4'''
| '''{{PV}}13'''
| 34
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
|-
|}
== Obtaining ==
The {{name}} does not have any guaranteed loot drop locations or creatures that wield it. It can be somewhat difficult to find for this reason. It is included only as a random loot in the [[Data:Missile#Missile 2|Missile 2]] and [[Data:Missile#Missile 3|Missile 3]] item tables.<ref><code>EncounterTables.xml</code></ref> For this reason, it is most likely to be found randomly in low-to-mid [[zone tier|tier]] zones, such as [[goatfolk village]]s, or purchased from {{favilink|dromad trader|plural}}.
It can also be [[disarmed]] from {{favilink|compound bow turret|plural}}, however this type of turret is quite rare.
== Considerations ==
{{Opinion}}
* Can be a very effective ranged weapon for high-strength characters during the early game.
* [[Missile_weapon_combat#Missile_Weapon_Accuracy|Accuracy]] is higher than other bows, giving it utility with {{favilink|boomrose arrow|plural}}.
* Not advisable for characters with low strength, because the compound bow will also ''lower'' an arrow's base PV based on strength. Other bows won't do this.
* High tier ammo is difficult to find in large supply.
== References ==
<references/>
{{Missile Weapon Navbox}}
[[Category:Bows]]
[[Category:Bows]]

Latest revision as of 21:36, 18 January 2024

This information is reliable as of patch 2.0.201.54. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.54.
compound bow
Compound bow.png
$
50.00
Commerce Value
5
lbs.
Weight
Ammo Type

arrow

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Tier

3

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, bow

Character

)

ID?Use this ID to Wish for the item

Compound Bow

Spawns in

Items

Extra Info:
  • Requires two hands to wield
compound bow

Idler wheels were tinkered to the limbs, and wound cables stiffen to accentuate the archer's strength.

Weapon Class: Bows & Rifles
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.

Perfect

Compound bows are missile weapons belonging to the Bow and Rifle weapon class. They use arrows as ammunition.

The compound bow is one of two bows, along with the turbow, that benefits from the user's strength. More specifically, the user's strength modifier is added to the PV of arrows fired from the bow, up to a certain limit.[1]

When the player loads an arrow into a compound bow, the game will display the maximum strength-modified penetration that is achievable with that arrow and the compound bow. For example, if a steel arrow is loaded, the display will always look like the following:

Compound bow penetration display example.png

However, the actual PV will be 4, plus the wielder's strength modifier, up to the displayed limit. Thus, the actual PV is not shown in game.

Mechanics

All arrows in the game have a base penetration value of 4.[2] However, each type of arrow has a different maximum penetration, which can be achieved with the compound bow and sufficient strength. Higher-tier arrows have a higher potential cap for strength-modified penetration.[3][4] The turbow is the only other bow in the game that applies the wielder's strength modifier to arrow penetration.

Scoring a critical hit with the compound bow will add a +2 bonus to its PV. [5]

Arrow Normal Stats Stats When Fired From Compound Bow
PV Damage Base PV Max PV Str Required To
Achive Max PV
Damage
wooden arrow 4 ♥1d41-4 (Avg: 2.5) 4 6 20 ♥1d41-4 (Avg: 2.5)
steel arrow 4 ♥1d3+12-4 (Avg: 3) 4 7 22 ♥1d3+12-4 (Avg: 3)
boomrose arrow 4 ♥1d21-2 (Avg: 1.5) 4 5 18 ♥1d21-2 (Avg: 1.5)[6]
carbide arrow 4 ♥1d4+12-5 (Avg: 3.5) 4 8 24 ♥1d4+12-5 (Avg: 3.5)
folded carbide arrow 4 ♥1d4+23-6 (Avg: 4.5) 4 9 26 ♥1d4+23-6 (Avg: 4.5)
fullerite arrow 4 ♥1d4+34-7 (Avg: 5.5) 4 10 28 ♥1d4+34-7 (Avg: 5.5)
crysteel arrow 4 ♥1d4+45-8 (Avg: 6.5) 4 11 30 ♥1d4+45-8 (Avg: 6.5)
flawless crysteel arrow 4 ♥1d4+56-9 (Avg: 7.5) 4 12 32 ♥1d4+56-9 (Avg: 7.5)
zetachrome arrow 4 ♥1d4+67-10 (Avg: 8.5) 4 13 34 ♥1d4+67-10 (Avg: 8.5)

Obtaining

The compound bow does not have any guaranteed loot drop locations or creatures that wield it. It can be somewhat difficult to find for this reason. It is included only as a random loot in the Missile 2 and Missile 3 item tables.[7] For this reason, it is most likely to be found randomly in low-to-mid tier zones, such as goatfolk villages, or purchased from dromad traders.

It can also be disarmed from compound bow turrets, however this type of turret is quite rare.

Considerations

This section is opinion-based. Your mileage may vary.
  • Can be a very effective ranged weapon for high-strength characters during the early game.
  • Accuracy is higher than other bows, giving it utility with boomrose arrows.
  • Not advisable for characters with low strength, because the compound bow will also lower an arrow's base PV based on strength. Other bows won't do this.
  • High tier ammo is difficult to find in large supply.

References

  1. ObjectBlueprints.xml
  2. ObjectBlueprints.xml - All arrows inherit a BasePenetration of 0 from BaseArrowProjectile, which is displayed a 4 in game.
  3. XRL.World.Parts.MissilePerformance
  4. XRL.World.GetMissileWeaponPerformanceEvent
  5. XRL.World.Parts.MissileWeapon, method MissileHit
  6. This is only the base arrow damage of the boomrose arrow, not including the explosion. The arrow does not need to penetrate to explode.
  7. EncounterTables.xml