Cracked: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(add fix info)
mNo edit summary
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{effect|&rcracked|-(Amount) AV|ShatteredArmor}}
{{effect|&rcracked
{{name}} is the effect on equipment after a [[Cleave]]. When [[Cleaved]], a random equipment will be {{name}}. If continuously cleaved, the AV penalty for {{name}} will increment by 1 as well. This effect can increase in AV penalty to a maximum based on the attacker's [[strength]].
| desc = -(Amount) AV
| id = ShatteredArmor
| type = 111000000000000010000000000
| gameversion = 2.0.201.78}}
{{name}} is the effect applied to a random piece of the player's equipment if they are hit by [[Cleave]] or [[Shattering Blows]]. This effect can stack - if continuously cracked, the {{AV}}[[AV]] penalty for a single piece of equipment will increase by 1 each time. This effect can increase in AV penalty to a maximum based on the attacker's [[strength]]. Unlike [[Cleaved]], this effect can reduce AV to this maximum for each piece of equipment worn.
 
The [[Sturdy]] item mod will prevent equipment from being cracked.


== Fixing cracked items ==
== Fixing cracked items ==
* {{name}} is only temporary. You can simply wait for the duration (300 turns) to expire.
* {{name}} is only temporary. You can simply wait for the duration to expire. The duration is typically 300 turns, except if the effect is applied by [[Shattering Blows]], which causes a duration of 2000 turns.
* If you would like to fix a {{name}} item immediately, you can use {{favilink|fix-it spray foam}} on the item.
* If you would like to fix a {{name}} item immediately, you can [[Repair]] it or use {{favilink|fix-it spray foam}} on the item.
 
== Trivia ==
* This effect is unique because it generally can only affect the player. If a non-player is hit by [[Cleave]] or [[Shattering Blows]], the creature becomes [[cleaved]] instead, and their equipment is not affected. {{Code Reference|namespace=XRL.World.Effects|class=ShatterArmor}}


{{references|2.0.201.54}}
{{Effect Navbox}}
{{Effect Navbox}}

Latest revision as of 23:45, 11 April 2022

cracked
ID

ShatteredArmor

Effect Type

Structural, Minor, Negative, Removable

cracked

-(Amount) AV

cracked is the effect applied to a random piece of the player's equipment if they are hit by Cleave or Shattering Blows. This effect can stack - if continuously cracked, the ♦AV penalty for a single piece of equipment will increase by 1 each time. This effect can increase in AV penalty to a maximum based on the attacker's strength. Unlike Cleaved, this effect can reduce AV to this maximum for each piece of equipment worn.

The Sturdy item mod will prevent equipment from being cracked.

Fixing cracked items

  • cracked is only temporary. You can simply wait for the duration to expire. The duration is typically 300 turns, except if the effect is applied by Shattering Blows, which causes a duration of 2000 turns.
  • If you would like to fix a cracked item immediately, you can Repair it or use Fix-It spray foam on the item.

Trivia

  • This effect is unique because it generally can only affect the player. If a non-player is hit by Cleave or Shattering Blows, the creature becomes cleaved instead, and their equipment is not affected. [1]

References

This information is reliable as of patch 2.0.201.54.
  1. XRL.World.Effects.ShatterArmor