Di-thermo beam: Difference between revisions
(Fix links — what is the level equivalent between this gun and flaming/freezing hands?) |
Trashmonks (talk | contribs) |
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| tilecolors = RC | | tilecolors = RC | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | shotcooldown = 2 | energycellrequired = yes | temponenter = 100-150 | temponhit = 50-75}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | shotcooldown = 2 | energycellrequired = yes | energyammoloader = yes | temponenter = 100-150 | temponhit = 50-75}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object|Guns|Di-Thermo Beam}} </br>{{Dynamic object|Items|Di-Thermo Beam}} | | dynamictable = {{Dynamic object|Guns|Di-Thermo Beam}} </br>{{Dynamic object|Items|Di-Thermo Beam}} | ||
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Multiple projectiles per shot: 2{{)}}}} | Multiple projectiles per shot: 2{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Missing info|Needs more specific info about how similar the ray effect is to Flaming/Freezing Hands. For example, how does the heat/cold damage compare to those mutations?}} | |||
This pistol fires a ray of heat in the direction it is aimed and a ray of cold in the opposite direction. These projectiles resemble [[Flaming Hands]] and [[Freezing Hands]]. It can only be fired once every two rounds — a wielder with 100 quickness may only fire every other turn, while wielders with higher quickness may need to wait multiple turns before firing again. | |||
The context menu option '''flip''' may be used to reverse the direction of the beams. This will change the color of the pistol's name and icon to blue (cold beam forward) or red (heat beam forward). | |||
== Tips == | |||
{{opinion}} | |||
* On average, pair of cold beams fired [[Akimbo]] are more effective than a {{favilink|Freeze ray}} at cooling the environment but slightly less effective at cooling the targeted object. | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Latest revision as of 21:35, 18 January 2024
Fire | |
Ammo Type
|
|
Accuracy
|
High (4) |
Shots per Action
|
2 |
Ammo per Action
|
1 |
Charge per Use
|
350 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
6 |
<0246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
) |
ID?
|
Di-Thermo Beam |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
A coolant pipe and an antifreeze pipe are barrel-locked in symmetric geometry. Thumb flips rotate the mechanism and reverse their orientation.
Weapon Class: Pistol
Accuracy: High
Multiple projectiles per shot: 2
Reason: Needs more specific info about how similar the ray effect is to Flaming/Freezing Hands. For example, how does the heat/cold damage compare to those mutations?
This pistol fires a ray of heat in the direction it is aimed and a ray of cold in the opposite direction. These projectiles resemble Flaming Hands and Freezing Hands. It can only be fired once every two rounds — a wielder with 100 quickness may only fire every other turn, while wielders with higher quickness may need to wait multiple turns before firing again.
The context menu option flip may be used to reverse the direction of the beams. This will change the color of the pistol's name and icon to blue (cold beam forward) or red (heat beam forward).
Tips
- On average, pair of cold beams fired Akimbo are more effective than a freeze ray at cooling the environment but slightly less effective at cooling the targeted object.