Di-thermo beam: Difference between revisions

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This peculiar pistol fires a ray of heat in the direction it is aimed and a ray of cold in the opposite direction.  These projectiles resemble [[Flaming hands]] and [[Freezing hands]].  It requires one round to cool down (and warm up..?) after each shot fired.


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}

Revision as of 20:01, 13 November 2021

di-thermo beam
5
PV
♥
1d12+2
average: 8.5range: 3-14
$
1000.00
Commerce Value
6
lbs.
Weight

Fire
NonPenetrating

Ammo Type

energy

Accuracy
Shots per Action

2

Ammo per Action

1

Charge per Use

350 Solar cell: 7 usesFidget cell: 7 usesLead-acid cell: 11 usesCombustion cell: 17 usesChem cell: 28 usesThermoelectric cell: 114 usesBiodynamic cell: 171 usesNuclear cell: 285 usesAntimatter cell: 571 usesMecha power core: 1428 uses

Charge Used For

Weapon Power

Complexity

7

Tier

6

<0246>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Di-Thermo Beam

Spawns in

Guns
Items

Extra Info:
di-thermo beam

A coolant pipe and an antifreeze pipe are barrel-locked in symmetric geometry. Thumb flips rotate the mechanism and reverse their orientation.

Weapon Class: Pistol
Accuracy: High
Multiple projectiles per shot: 2

Perfect


This peculiar pistol fires a ray of heat in the direction it is aimed and a ray of cold in the opposite direction. These projectiles resemble Flaming hands and Freezing hands. It requires one round to cool down (and warm up..?) after each shot fired.