Drum-loaded: Difference between revisions
Jump to navigation
Jump to search
(→Rifles: add linear cannon) |
m (wording/clarity) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Mod | {{Mod | ||
|title | | title = {{qud text|drum-loaded}} | ||
|type | | type = Magazine | ||
|id | | id = ModDrumLoaded | ||
|rarity | | rarity = U | ||
|mintier | | mintier = 3 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.2 | ||
|desc | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CDrum-loaded: This weapon may hold 20% additional ammo. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
Drum-loaded is a modification for magazine based weapons, or non-bow or dart gun weapons that use physical ammo. It increases the maximum ammo they can hold by 20%, with a minimum of one. | Drum-loaded is a modification for magazine based weapons, or non-bow or dart gun weapons that use physical ammo. It increases the maximum ammo they can hold by 20%, with a minimum increase of one. | ||
== Rifles == | == Eligible Equipment == | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | <div style="display:flex;flex-wrap:wrap;"> | ||
| join on = IT. | <div style="margin-right: 2.5em;"> | ||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MaxAmmo=Ammo (base), CONCAT(CASE | === Rifles === | ||
WHEN FLOOR(MaxAmmo*1.2) = MaxAmmo | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | ||
| join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey | |||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MWD.MaxAmmo=Ammo (base), CONCAT(CASE | |||
WHEN FLOOR(MWD.MaxAmmo*1.2) = MWD.MaxAmmo | |||
THEN | THEN | ||
MaxAmmo + 1 | MWD.MaxAmmo + 1 | ||
ELSE | ELSE | ||
FLOOR(MaxAmmo*1.2) | FLOOR(MWD.MaxAmmo*1.2) | ||
END) = Ammo (modded) | END) = Ammo (modded) | ||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseRifle" | | where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MWD.MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseRifle" | ||
| order by = MaxAmmo ASC, GD.Tier ASC | | order by = MWD.MaxAmmo ASC, GD.Tier ASC | ||
}} | }} | ||
</div> | |||
== Pistols == | <div style="margin-right: 2.5em;"> | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | === Pistols === | ||
| join on = IT. | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | ||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MaxAmmo=Ammo (base), CONCAT(CASE | | join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey | ||
WHEN FLOOR(MaxAmmo*1.2) = MaxAmmo | | fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MWD.MaxAmmo=Ammo (base), CONCAT(CASE | ||
WHEN FLOOR(MWD.MaxAmmo*1.2) = MWD.MaxAmmo | |||
THEN | THEN | ||
MaxAmmo + 1 | MWD.MaxAmmo + 1 | ||
ELSE | ELSE | ||
FLOOR(MaxAmmo*1.2) | FLOOR(MWD.MaxAmmo*1.2) | ||
END) = Ammo (modded) | END) = Ammo (modded) | ||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazinePistol" | | where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MWD.MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazinePistol" | ||
| order by = MaxAmmo | | order by = MWD.MaxAmmo | ||
}} | }} | ||
</div> | |||
== Heavy Weapons == | <div style="margin-right: 2.5em;"> | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | === Heavy Weapons === | ||
| join on = IT. | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD | ||
| fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MaxAmmo=Ammo (base), CONCAT(CASE | | join on = IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey | ||
WHEN FLOOR(MaxAmmo*1.2) = MaxAmmo | | fields = CONCAT("{{favilink id{{!}}", IT.ObjectID, "}}") = Item, MWD.MaxAmmo=Ammo (base), CONCAT(CASE | ||
WHEN FLOOR(MWD.MaxAmmo*1.2) = MWD.MaxAmmo | |||
THEN | THEN | ||
MaxAmmo + 1 | MWD.MaxAmmo + 1 | ||
ELSE | ELSE | ||
FLOOR(MaxAmmo*1.2) | FLOOR(MWD.MaxAmmo*1.2) | ||
END) = Ammo (modded) | END) = Ammo (modded) | ||
| where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazineHeavyWeapon" | | where = IT._pageNamespace = 0 AND IT._pageNamespace = 0 AND MWD.MaxAmmo > 0 AND GD.ParentObject WITHIN "BaseMagazineHeavyWeapon" | ||
| order by = MaxAmmo ASC, GD.Tier ASC | | order by = MWD.MaxAmmo ASC, GD.Tier ASC | ||
}} | }} | ||
</div> | |||
</div> | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 20:30, 16 June 2022
drum-loaded
Category
|
Magazine |
---|---|
Minimum item tier
|
3 |
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModDrumLoaded |
Infobox data from game version 2.0.201.114
|
Drum-loaded: This weapon may hold 20% additional ammo. |
Drum-loaded is a modification for magazine based weapons, or non-bow or dart gun weapons that use physical ammo. It increases the maximum ammo they can hold by 20%, with a minimum increase of one.
Eligible Equipment
Rifles
Item | Ammo (base) | Ammo (modded) |
---|---|---|
musket | 1 | 2 |
sniper rifle | 1 | 2 |
pump shotgun | 1 | 2 |
Issachar rifle | 6 | 7 |
combat shotgun | 6 | 7 |
♂ scoped masterwork carbine | 24 | 28 |
carbine | 24 | 28 |
Pistols
Item | Ammo (base) | Ammo (modded) |
---|---|---|
chrome revolver | 6 | 7 |
Ruin of House Isner | 7 | 8 |
semi-automatic pistol | 16 | 19 |
chain pistol | 24 | 28 |
Heavy Weapons
Item | Ammo (base) | Ammo (modded) |
---|---|---|
grenade launcher | 1 | 2 |
missile launcher | 1 | 2 |
mortar tube | 1 | 2 |
chaingun | 42 | 50 |
swarm rack | 100 | 120 |
|