Drum-loaded: Difference between revisions

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Drum-loaded is a modification for magazine based weapons, or non-bow or dart gun weapons that use physical ammo. It increases the maximum ammo they can hold by 20%, with a minimum of one.
Drum-loaded is a modification for magazine based weapons, or non-bow or dart gun weapons that use physical ammo. It increases the maximum ammo they can hold by 20%, with a minimum of one.
== Rifles ==
=== Eligible Rifles ===
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
| join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey
| join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey
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}}
}}


== Pistols ==
=== Eligible Pistols ===
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
| join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey
| join on = IT.JoinKey=GD.JoinKey, IT.JoinKey=MWD.JoinKey
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}}
}}


== Heavy Weapons ==
=== Eligible Heavy Weapons ===
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD, MissileWeaponData=MWD
| join on = IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey
| join on = IT.JoinKey=GD.JoinKey,IT.JoinKey=MWD.JoinKey

Revision as of 07:34, 3 May 2022

drum-loaded
Category

Magazine

Minimum item tier

3

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.2

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModDrumLoaded

Drum-loaded: This weapon may hold 20% additional ammo.

Drum-loaded is a modification for magazine based weapons, or non-bow or dart gun weapons that use physical ammo. It increases the maximum ammo they can hold by 20%, with a minimum of one.

Eligible Rifles

Item Ammo (base) Ammo (modded)
musket 1 2
sniper rifle 1 2
pump shotgun 1 2
Issachar rifle 6 7
combat shotgun 6 7
scoped masterwork carbine 24 28
carbine 24 28

Eligible Pistols

Item Ammo (base) Ammo (modded)
chrome revolver 6 7
Ruin of House Isner 7 8
semi-automatic pistol 16 19
chain pistol 24 28

Eligible Heavy Weapons

Item Ammo (base) Ammo (modded)
grenade launcher 1 2
missile launcher 1 2
mortar tube 1 2
chaingun 42 50
swarm rack 100 120