Eigenrifle

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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
eigenrifle
12
PV
♥
1d12
average: 6.5range: 1-12
$
750.00
Commerce Value
12
lbs.
Weight

Disintegrate

Ammo Type

energy

Accuracy
Shots per Action

1

Charge per Use

150 Solar cell: 16 usesFidget cell: 16 usesLead-acid cell: 26 usesCombustion cell: 40 usesChem cell: 66 usesThermoelectric cell: 266 usesBiodynamic cell: 400 usesNuclear cell: 666 usesAntimatter cell: 1333 usesMecha power core: 3333 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<0005>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Eigenrifle

Spawns in

Guns

Extra Info:
eigenrifle

Atop this russet rifle stands a square plate-scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn of the shot remains unchanged.

Perfect

The eigenrifle is a high-tier rifle with very high accuracy and fantastic penetration and damage potential. It is notable for the fact that its projectiles pierce through all targets, making it situationally useful to wielders who can manage to align several targets on the same trajectory.

Obtaining

The eigenrifle can be obtained as random loot in higher-tier zones, or built using the Tinker II skill. It can also be obtained by disarming eigenturrets, which are somewhat common in deep underground caves.

Notably, Gunner-Knight Templars have a 50% chance to be carrying an eigenrifle.