Electrified: Difference between revisions
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| desc = &CElectrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. | | desc = &CElectrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. | ||
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{{name|caps}} is a weapon mod that adds extra damage that is applied to targets on hit, even if the weapon does not [[PV|penetrate]] the target's armor. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. Electricity from this weapon's strikes causes 'Electric' and 'Shock' [[ | {{name|caps}} is a weapon mod that adds extra damage that is applied to targets on hit, even if the weapon does not [[PV|penetrate]] the target's armor. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. Electricity from this weapon's strikes causes 'Electric' and 'Shock' [[Damage#Electrical]] and can arc to nearby adjacent creatures and objects.{{Code Reference|class=ModElectrified}} Higher-tier weapons with this mod will have higher "voltage" potential, which allows them to chain to a greater number of surrounding enemies and objects. An attack can chain from the initially hit enemy up to '''Voltage - 1''' times.{{Code Reference|class=Physics|method=ApplyDischarge}} | ||
== Eligible Equipment == | == Eligible Equipment == |
Revision as of 03:05, 18 May 2023
This page describes the Electrified item mod. For a more general usage of the term, see Electrical (disambiguation). |
This page describes the Electrified item mod. For a more general usage of the term, see Electrical (disambiguation). |
Category
|
Melee Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.2 |
+1 | |
+1 | |
Charge per Use
|
10 |
yes | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
yes |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModElectrified |
Electrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. |
Electrified is a weapon mod that adds extra damage that is applied to targets on hit, even if the weapon does not penetrate the target's armor. Adding this to a weapon causes it to become EMP sensitive and use up 10 charge per melee hit. Electricity from this weapon's strikes causes 'Electric' and 'Shock' Damage#Electrical and can arc to nearby adjacent creatures and objects.[1] Higher-tier weapons with this mod will have higher "voltage" potential, which allows them to chain to a greater number of surrounding enemies and objects. An attack can chain from the initially hit enemy up to Voltage - 1 times.[2]
Eligible Equipment
Item | Tier | Electric Damage on Hit | Voltage |
---|---|---|---|
two-handed zetachrome long sword | 8 | 8-128-12 (Avg: 10) | 8-128-12 (Avg: 10) |
zetachrome battle axe | 8 | 8-128-12 (Avg: 10) | 8-128-12 (Avg: 10) |
zetachrome dagger | 8 | 8-128-12 (Avg: 10) | 8-128-12 (Avg: 10) |
zetachrome halberd | 8 | 8-128-12 (Avg: 10) | 8-128-12 (Avg: 10) |
zetachrome hammer | 8 | 8-128-12 (Avg: 10) | 8-128-12 (Avg: 10) |
zetachrome long sword | 8 | 8-128-12 (Avg: 10) | 8-128-12 (Avg: 10) |
zetachrome warhammer | 8 | 8-128-12 (Avg: 10) | 8-128-12 (Avg: 10) |
ceremonial vibrokhopesh | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
flawless crysteel battle axe | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
flawless crysteel dagger | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
flawless crysteel great sword | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
flawless crysteel halberd | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
flawless crysteel long sword | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
flawless crysteel mace | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
flawless crysteel warhammer | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
sharpened polyp | 7 | 7-107-10 (Avg: 8.5) | 7-107-10 (Avg: 8.5) |
crysteel battle axe | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
crysteel dagger | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
crysteel great sword | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
crysteel halberd | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
crysteel long sword | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
crysteel mace | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
crysteel warhammer | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
rhinox-skull maul | 6 | 6-96-9 (Avg: 7.5) | 6-96-9 (Avg: 7.5) |
fullerite battle axe | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
fullerite dagger | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
fullerite long sword | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
fullerite maul | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
fullerite two-handed axe | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
maghammer | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
syphon baton | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
two-handed fullerite long sword | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
two-handed fullerite maul | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
vibro blade | 5 | 5-75-7 (Avg: 6) | 5-75-7 (Avg: 6) |
Ari | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
carbide folding hammer | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
Caslainard | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
folded carbide battle axe | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
folded carbide dagger | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
folded carbide long sword | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
folded carbide wristblade | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
gaslight chisel | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
gaslight flyssa | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
gaslight kris | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
Polluxus | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
prayer rod | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
Shayna | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
two-handed carbide folding hammer | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
two-handed folded carbide battle axe | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
two-handed folded carbide long sword | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
vibro dagger | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
Yal | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
♂ etched cleaver | 4 | 4-64-6 (Avg: 5) | 4-64-6 (Avg: 5) |
carbide battle axe | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
carbide dagger | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
carbide hammer | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
carbide long sword | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
obsidian kris | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
two-handed carbide battle axe | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
two-handed carbide hammer | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
two-handed carbide long sword | 3 | 3-43-4 (Avg: 3.5) | 3-43-4 (Avg: 3.5) |
iron battle axe | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
iron dagger | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
nanopneumatic jackhammer | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
opal-pommeled steel battle axe | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel battle axe | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel butcher knife | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel dagger | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel hand axe | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel kukri | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel long sword | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel mace | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel potter's knife | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel utility knife | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel vinereaper | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
steel war hammer | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
two-handed steel battle axe | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
two-handed steel long sword | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
two-handed steel war hammer | 2 | 2-32-3 (Avg: 2.5) | 2-32-3 (Avg: 2.5) |
amber-tipped staff | 1 | 1 | 1 |
bronze battle axe | 1 | 1 | 1 |
bronze dagger | 1 | 1 | 1 |
bronze long sword | 1 | 1 | 1 |
bronze mace | 1 | 1 | 1 |
bronze two-handed sword | 1 | 1 | 1 |
club | 1 | 1 | 1 |
desert kris | 1 | 1 | 1 |
hand axe | 1 | 1 | 1 |
iron long sword | 1 | 1 | 1 |
iron mace | 1 | 1 | 1 |
iron vinereaper | 1 | 1 | 1 |
leather whip | 1 | 1 | 1 |
metal folding chair | 1 | 1 | 1 |
pickaxe | 1 | 1 | 1 |
shillelagh | 1 | 1 | 1 |
staff | 1 | 1 | 1 |
stun rod | 1 | 1 | 1 |
two-handed iron long sword | 1 | 1 | 1 |
walking stick | 1 | 1 | 1 |
References
This information is reliable as of patch 2.0.201.114. |
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