Gel: Difference between revisions

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(fixed slip formula)
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* One dram, in addition to another liquid, will always be a required component in the cures for [[Ironshank]] and all [[fungal infection]]s
* One dram, in addition to another liquid, will always be a required component in the cures for [[Ironshank]] and all [[fungal infection]]s
* Drinking it while suffering from [[stiff legs]] will increase the disease save bonus to +2
* Drinking it while suffering from [[stiff legs]] will increase the disease save bonus to +2
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&Ygel|notxml}}|PlainName=gel|Image=gel.png|ObjectID=gelpool}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Ygel|notxml}}|PlainName=phial of gel|Image=phial.png}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&Ygel|notxml}}|PlainName=gel|Image=gel.png|ObjectID=gelpool|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &Ygel|notxml}}|PlainName=phial of gel|Image=phial.png|DisplayChar=.}}
{{Liquid Navbox}}
{{Liquid Navbox}}

Revision as of 20:01, 1 September 2019

gel
Gel.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Vaporizes at

100°

Base temperature

25°

Value per dram

0.5

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

13

Liquid ID

gel is an uncommon liquid that is mostly used for its curative properties when mixed with other liquids to create a cure for various illnesses. It can be wished for by wishing GelPool.

Stepping on a tile with less than 1,000 drams of gel forces the creature to make an agility saving throw with difficulty . If this fails, the creature will slip.

Sources of Gel

Uses of Gel

  • One dram, in addition to another liquid, will always be a required component in the cures for Ironshank and all fungal infections
  • Drinking it while suffering from stiff legs will increase the disease save bonus to +2