Golgotha: Difference between revisions

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'''Golgotha''' is an early game dungeon that the player is sent to as part of the first quest for the [[Barathrumites]], "[[More Than a Willing Spirit]]." The structure only occupies the center zone of the parasang; outskirts both above and underground generate as normal {{favilink|jungle|jungle}} and subterranean jungle zones, respectively.  
'''Golgotha''' is an early game dungeon that the player is sent to as part of the first quest for the [[Barathrumites]], "[[More Than a Willing Spirit]]." The structure only occupies the center zone of the {{parasang}}; outskirts both above and underground generate as normal {{favilink|jungle|jungle}} and subterranean jungle zones, respectively.  


==Floors==
==Floors==
===Exterior===
===Surface===
<div style=float:left>[[File:Bethesda_Susa_surface.png|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
 
The outside of Golgotha appears as a jungle level with one sealed central building and four randomly placed outbuildings, each containing a row of three {{favilink|slimy shaft|plural}}. The central building contains a {{favilink|deep shaft}} that leads directly to the bottom of Golgotha, and a {{favilink id|DoorSwitch}} that will unlock the door from inside.
The outside of Golgotha appears as a jungle level with one sealed central building and four randomly placed outbuildings, each containing a row of three {{favilink|slimy shaft|plural}}. The central building contains a {{favilink|deep shaft}} that leads directly to the bottom of Golgotha, and a {{favilink id|DoorSwitch}} that will unlock the door from inside.


One advanced strategy is to phase, dig, teleport, or hack directly into the central building and jump straight down the elevator shaft. Characters cannot survive this without special preparation.
When ready, the player can jump down one of the slimy shafts to the first floor.


When ready, the player can jump down one of the slimy shafts to the first floor.
One advanced strategy is to {{favilink|phasing|phase}}, {{favilink|burrowing claws|burrow}}, {{favilink|teleportation|teleport}}, or {{favilink|pickaxe|mine}} your way through the {{favilink|tarnished chrome}} directly into the central building, and jump straight down the elevator shaft- but your character cannot survive this without special preparation.
{{qud look|title=slimy shaft|text=A wide, dark shaft whose chrome walls are coated with stinking, viscous scum. You hear splashing and the drone of conveyor belts below.}}
 
<br style=clear:both/>
===Trash chutes===
<div style=float:left>[[File:Golgotha trash chutes.png|thumb|left|An example layout of the first floor of the trash chutes. The conveyor belts will move creatures, items, and liquids along them, delivering them to the next set of {{favilink|slimy shaft|plural}} and down to the next level.]]</div>
{{Qud text|Strata: 1, 2, 3, 4}}


===Trash chutes, levels 1-4===
The next four floors are all randomly generated in the same way: the player drops in from a shaft in front of a set of {{favilink|conveyor drive unit|plural}} driving {{favilink|conveyor belt|plural}}. The player must then choose how to make their way to the next set of slimy shafts leading down: whether by standing and fighting to clear an area, or potentially by riding the conveyor belt as quickly as possible to the next level while dodging hazards. Whatever strategy is used, the player may have to confront:  
[[File:Golgotha trash chutes.png|thumb|An example layout of the first floor of the trash chutes. The conveyor belts will move creatures, items, and liquids along them, delivering them to the next set of {{favilink|slimy shaft|plural}} and down to the next level.]]
</div>{{favilink|green jell|plural}}, {{favilink|brown jell|plural}}, {{favilink|black jell|plural}}, {{favilink|sewage eel|plural}}, {{favilink|spark tick|plural}}, {{favilink|electric snail|plural}}, {{favilink|agolmaggot|plural}}, {{favilink|spitting slug|plural}}{{favilink|chute crab|plural}}, {{favilink|eyeless crab|plural}}, {{favilink|rustacean|plural}}, {{favilink|voider|plural}}, {{favilink|quillipede|plural}}, {{favilink|girshling|plural}}, {{favilink|agolfly|plural}}, {{favilink|agolzvuv|plural}}, {{favilink|steaming vents}}{{favilink|sparking vents}}, {{favilink|scratched vents}}, and {{favilink|fuming vents}}
The next four floors are all randomly generated in the same way: the player drops in from a shaft in front of a set of {{favilink|conveyor drive unit|plural}} driving {{favilink|conveyor belt|plural}}. The player must then choose how to make their way to the next set of slimy shafts leading down: whether by standing and fighting to clear an area, or potentially by riding the conveyor belt as quickly as possible to the next level while dodging hazards. Whatever strategy is used, the player may have to confront:
* {{favilink|brown jell}}
* {{favilink|green jell}}
* {{favilink|black jell}}
* {{favilink|spark tick}}
* {{favilink|agolmaggot}}
* {{favilink|eyeless crab}}
* {{favilink|voider}}
* {{favilink|girshling}}
* {{favilink|agolfly}}
* {{favilink|quillipede}}
* {{favilink|rustacean}}
* {{favilink|spitting slug}}
* {{favilink|electric snail}}
* {{favilink|agolzvuv}}
* {{favilink|sewage eel|plural}}
* {{favilink|scratched vents}} and {{favilink|chute crab|plural}}
* {{favilink|sparking vents}}
* {{favilink|steaming vents}}
* {{favilink|fuming vents}}


After passing four levels this way, the player is deposited in the Cloaca.
After passing four levels this way, the player is deposited in the Cloaca.


<br style=clear:both/>
===The Cloaca===
===The Cloaca===
[[File:Golgotha Cloaca.png|thumb|An example layout of the Cloaca.]]
<div style=float:left>[[File:Golgotha Cloaca.png|thumb|left|An example layout of the Cloaca.]]</div>
{{Qud text|Stratum: 5}}
 
In contrast to the quickly moving conveyor belts and hazards of the trash chutes, the Cloaca is a relatively static area full of {{favilink|trash}} and sewage. The player will encounter one rare {{favilink|chest}}, a dysfunctional waydroid, and the unique creature {{favilink|Slog of the Cloaca}}. Whether Slog is friend or foe depends on their faction reputation toward the player ([[Mollusks]].) [[Mutants]] with a good faction relationship may treat with Slog via the [[water ritual]] (with one dram of [[slime]]), allowing them to learn how to cook [[Cloaca Surprise]]. Alternatively, Slog could be killed, and their corpse butchered using the [[Butchery]] skill to obtain {{favilink|Slog's annunclus}}.
In contrast to the quickly moving conveyor belts and hazards of the trash chutes, the Cloaca is a relatively static area full of {{favilink|trash}} and sewage. The player will encounter one rare {{favilink|chest}}, a dysfunctional waydroid, and the unique creature {{favilink|Slog of the Cloaca}}. Whether Slog is friend or foe depends on their faction reputation toward the player ([[Mollusks]].) [[Mutants]] with a good faction relationship may treat with Slog via the [[water ritual]] (with one dram of [[slime]]), allowing them to learn how to cook [[Cloaca Surprise]]. Alternatively, Slog could be killed, and their corpse butchered using the [[Butchery]] skill to obtain {{favilink|Slog's annunclus}}.


<br style=clear:both/>
=== Further ===
=== Further ===
Although the main objective is on the fifth floor and there are no natural stairs that lead below, Golgotha does extend further. However, there is no unique generation besides the name of the location, and will only generate using normal level generation found in typical {{favilink|ruins}}. The types of creatures found will include the ones found in the higher levels, as well as the tier-appropriate spawns of a ruins zone for that z-level.
Although the main objective is on the fifth floor and there are no natural stairs that lead below, Golgotha does extend further. However, there is no unique generation besides the name of the location, and will only generate using normal level generation found in typical {{favilink|ruins}}. The types of creatures found will include the ones found in the higher levels, as well as the tier-appropriate spawns of a ruins zone for that z-level.
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*Rustproof equipment, such as {{Favilink|eyeless crab shell|plural}}, {{Favilink|salthopper mandible|plural}} and {{Favilink|puma chitin vest|plural}} or [[Lacquered]] equipment
*Rustproof equipment, such as {{Favilink|eyeless crab shell|plural}}, {{Favilink|salthopper mandible|plural}} and {{Favilink|puma chitin vest|plural}} or [[Lacquered]] equipment


[[File:Cloaca Surprise.png|thumb]]
[[Category:Dungeons]]
[[Category:Dungeons]]

Revision as of 22:12, 26 April 2022

Golgotha
Ovw golgotha.png
Biome

Jungle

Goto IDYou can use this ID to wish yourself to this
location (goto:JoppaWorld.23.9.1.1.10)

JoppaWorld.23.9.1.1.10

Golgotha

Shrouded in the rotting jungle are the mouths of the rust-caves of Golgotha, chrome's graveyard.

Perfect

Golgotha is an early game dungeon that the player is sent to as part of the first quest for the Barathrumites, "More Than a Willing Spirit." The structure only occupies the center zone of the parasangAn area made of 3x3 screens, which is represented as one tile on the overworld map.; outskirts both above and underground generate as normal jungle and subterranean jungle zones, respectively.

Floors

Surface

An example of the surface level layout of Bethesda Susa.

Strata: 0

The outside of Golgotha appears as a jungle level with one sealed central building and four randomly placed outbuildings, each containing a row of three slimy shafts. The central building contains a deep shaft that leads directly to the bottom of Golgotha, and a control switch that will unlock the door from inside.

When ready, the player can jump down one of the slimy shafts to the first floor.

One advanced strategy is to phase, burrow, teleport, or mine your way through the tarnished chrome directly into the central building, and jump straight down the elevator shaft- but your character cannot survive this without special preparation.


Trash chutes

An example layout of the first floor of the trash chutes. The conveyor belts will move creatures, items, and liquids along them, delivering them to the next set of slimy shafts and down to the next level.

Strata: 1, 2, 3, 4

The next four floors are all randomly generated in the same way: the player drops in from a shaft in front of a set of conveyor drive units driving -conveyor belts. The player must then choose how to make their way to the next set of slimy shafts leading down: whether by standing and fighting to clear an area, or potentially by riding the conveyor belt as quickly as possible to the next level while dodging hazards. Whatever strategy is used, the player may have to confront:

green jells, brown jells, black jells, sewage eels, spark ticks, electric snails, agolmaggots, spitting slugs, chute crabs, eyeless crabs, rustaceans, voiders, quillipedes, girshlings, agolflies, agolzvuvs, steaming vents, sparking vents, scratched vents, and fuming vents

After passing four levels this way, the player is deposited in the Cloaca.


The Cloaca

An example layout of the Cloaca.

Stratum: 5

In contrast to the quickly moving conveyor belts and hazards of the trash chutes, the Cloaca is a relatively static area full of trash and sewage. The player will encounter one rare chest, a dysfunctional waydroid, and the unique creature Slog of the Cloaca. Whether Slog is friend or foe depends on their faction reputation toward the player (Mollusks.) Mutants with a good faction relationship may treat with Slog via the water ritual (with one dram of slime), allowing them to learn how to cook Cloaca Surprise. Alternatively, Slog could be killed, and their corpse butchered using the Butchery skill to obtain Slog's annunclus.


Further

Although the main objective is on the fifth floor and there are no natural stairs that lead below, Golgotha does extend further. However, there is no unique generation besides the name of the location, and will only generate using normal level generation found in typical ruins. The types of creatures found will include the ones found in the higher levels, as well as the tier-appropriate spawns of a ruins zone for that z-level.

Floor Name
6-8 Fetid pools
9-14 Deep cells
15 Oubliette

Any further below are regular jungle caves.

Preparation

This section is opinion-based. Your mileage may vary.

Players should come prepared to run the entire dungeon, since floors in Golgotha cannot be ascended by normal means once the run has begun. Strategies for preparing for Golgotha's hazards may include: