Psychal fleshgun: Difference between revisions

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(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
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| extra = {{Extra info|empsensitive = yes | twohanded = no | cursed = yes | penetratingammo = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | cursed = yes | penetratingammo = yes}}
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Guns|Psychal Fleshgun}} </br>{{Dynamic object|Items|Psychal Fleshgun}}
| dynamictable = {{Dynamic object|Items|Psychal Fleshgun}} </br>{{Dynamic object|Guns|Psychal Fleshgun}}
| unidentifiedimage = psychal fleshgun unidentified.png
| unidentifiedimage = psychal fleshgun unidentified.png
| unidentifiedname = strange piece of meat
| unidentifiedname = strange piece of meat
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Accuracy: High{{)}}}}
Accuracy: High{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
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Revision as of 04:14, 22 June 2022

psychal fleshgun
4
PV
♥
1d8
average: 4.5range: 1-8
$
900.00
Commerce Value
1
lb.
Weight

Mental
Psionic

Ammo Type

blood

Accuracy
Shots per Action

1

Ammo per Action

1

Max Volume

16 drams

Liquid Generation

1 dram of blood every 800 turns

Complexity

7

Tier

7

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol

Character

)

ID?Use this ID to Wish for the item

Psychal Fleshgun

Spawns in

Items
Guns

Extra Info:
psychal fleshgun

Raw flesh is stretched on a lump that approximates the shape of a handgun. Pressure smushes a throbbing vein against the underskin and blood-pulp is coughed out of two ribbed metal tubes on a metronome tick. At moments out of sequence, an unseen energy is piped along the psychic leys and into the organ-mess, producing a runny bother.

Weapon Class: Pistol
Accuracy: High

Perfect


The psychal fleshgun is a blood-fueled pistol which fires psychic projectiles that can pass through solid objects. Its PV scales with the user's ego and it attacks the target's MA rather than ♦AV, making it highly effective against most enemies but useless against creatures with a mental shield, such as robots, oozes, and plants. It can only be unequipped if it is broken or by removing the limb it is attached to.

Tips

  • Equipping a psychal fleshgun on a missile weapon slot granted by a gun rack will allow it to be removed by uninstalling the gun rack.
  • Like most other containers, the psychal fleshgun will break if filled with acid.