Save: Difference between revisions

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(add strip fly)
(make attacker attribute its own thing)
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If a save is against multiple attributes, the best modifier is used.
If a save is against multiple attributes, the best modifier is used.
Some saves are also modified by an attacker's attribute, which adds to the save difficulty.


Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.
Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.
Line 17: Line 19:
!Vs
!Vs
!Difficulty
!Difficulty
!Attacker Attribute
|-
|-
|{{favilink|Asphalt}} (walking on)
|{{favilink|Asphalt}} (walking on)
Line 22: Line 25:
|Tar Stuck Restraint
|Tar Stuck Restraint
|4 to 24
|4 to 24
|
|-
|-
|{{favilink|Black ooze}} (going prone in)
|{{favilink|Black ooze}} (going prone in)
Line 27: Line 31:
|Ooze Disease
|Ooze Disease
|13
|13
|
|-
|-
|[[Bleeding]]
|[[Bleeding]]
Line 32: Line 37:
|Bleeding
|Bleeding
|starting at 20, reduced by 1 each time
|starting at 20, reduced by 1 each time
|
|-
|-
|{{favilink|Crypt ferret}} bite (initial)
|{{favilink|Crypt ferret}} bite (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|Latch On Move Drag Restraint
|25 + attacker Agility bonus
|25
|[[Agility]]
|-
|-
|{{favilink|Crypt ferret}} bite (move)
|{{favilink|Crypt ferret}} bite (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|Latch On Move Drag Restraint
|25 + attacker Strength bonus
|25
|[[Strength]]
|-
|-
|{{favilink|Crypt ferret}} bite (ongoing)
|{{favilink|Crypt ferret}} bite (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|Latch On Continue Grab Restraint Escape
|25 + attacker Strength bonus
|25
|[[Strength]]
|-
|-
|{{favilink|Gel}} (walking on)
|{{favilink|Gel}} (walking on)
Line 52: Line 61:
|Gel Slip Move
|Gel Slip Move
|5 to 24
|5 to 24
|
|-
|-
|[[Glotrot]]
|[[Glotrot]]
Line 57: Line 67:
|Glotrot Disease Onset
|Glotrot Disease Onset
|13
|13
|
|-
|-
|{{favilink|Green goo}} (going prone in)
|{{favilink|Green goo}} (going prone in)
Line 62: Line 73:
|Goo Poison
|Goo Poison
|30
|30
|
|-
|-
|{{favilink|Green jell}}
|{{favilink|Green jell}}
Line 67: Line 79:
|Melee Injected Damaging Poison
|Melee Injected Damaging Poison
|20
|20
|
|-
|-
|Holographic [[bleeding]]
|Holographic [[bleeding]]
Line 72: Line 85:
|Hologram Illusion
|Hologram Illusion
|starting at 20, reduced by 1 each time
|starting at 20, reduced by 1 each time
|
|-
|-
|{{favilink|Hologram bracelet}}
|{{favilink|Hologram bracelet}}
Line 77: Line 91:
|Hologram Illusion Distraction
|Hologram Illusion Distraction
|15
|15
|
|-
|-
|{{favilink|Honey}} (walking on)
|{{favilink|Honey}} (walking on)
Line 82: Line 97:
|Honey Stuck Restraint
|Honey Stuck Restraint
|1 to 24
|1 to 24
|
|-
|-
|[[Hook and Drag]] (initial)
|[[Hook and Drag]] (initial)
Line 87: Line 103:
|Hook Move Grab Restraint
|Hook Move Grab Restraint
|20
|20
|[[Strength]]
|-
|-
|[[Hook and Drag]] (ongoing)
|[[Hook and Drag]] (ongoing)
Line 92: Line 109:
|Hook Continue Grab Restraint Escape
|Hook Continue Grab Restraint Escape
|20
|20
|[[Strength]]
|-
|-
|{{favilink|Ickslug}}
|{{favilink|Ickslug}}
Line 97: Line 115:
|Melee Injected Damaging Poison
|Melee Injected Damaging Poison
|20
|20
|
|-
|-
|[[Immobilized]]
|[[Immobilized]]
Line 102: Line 121:
|Immobilization
|Immobilization
|20 - 1 per 5 turns
|20 - 1 per 5 turns
|
|-
|-
|{{favilink|Ink}} (walking on)
|{{favilink|Ink}} (walking on)
Line 107: Line 127:
|Ink Slip Move
|Ink Slip Move
|5 to 24
|5 to 24
|
|-
|-
|[[Ironshank]]
|[[Ironshank]]
Line 112: Line 133:
|Ironshank Disease Onset
|Ironshank Disease Onset
|13
|13
|
|-
|-
|[[Kickback]]
|[[Kickback]]
|[[Strength]]
|[[Strength]]
|Rifle Kickback Knockback
|Rifle Kickback Knockback
|15 + attacker Strength bonus
|15
|[[Strength]]
|-
|-
|{{favilink|Leather whip}} (initial)
|{{favilink|Leather whip}} (initial)
Line 122: Line 145:
|Latch On Move Drag Restraint
|Latch On Move Drag Restraint
|14
|14
|[[Agility]]
|-
|-
|{{favilink|Leather whip}} (move)
|{{favilink|Leather whip}} (move)
Line 127: Line 151:
|Latch On Move Drag Restraint
|Latch On Move Drag Restraint
|14
|14
|[[Strength]]
|-
|-
|{{favilink|Leather whip}} (ongoing)
|{{favilink|Leather whip}} (ongoing)
Line 132: Line 157:
|Latch On Continue Grab Restraint Escape
|Latch On Continue Grab Restraint Escape
|14
|14
|[[Strength]]
|-
|-
|[[Madpole]] jaws (initial)
|[[Madpole]] jaws (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|Latch On Move Drag Restraint
|15 + attacker Agility bonus
|15
|[[Agility]]
|-
|-
|[[Madpole]] jaws (move)
|[[Madpole]] jaws (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|Latch On Move Drag Restraint
|15 + attacker Strength bonus
|15
|[[Strength]]
|-
|-
|[[Madpole]] jaws (ongoing)
|[[Madpole]] jaws (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|Latch On Continue Grab Restraint Escape
|15 + attacker Strength bonus
|15
|[[Strength]]
|-
|-
|{{favilink|Maghammer}} (initial, move)
|{{favilink|Maghammer}} (initial, move)
Line 152: Line 181:
|Latch On Move Drag Restraint
|Latch On Move Drag Restraint
|20
|20
|[[Strength]]
|-
|-
|{{favilink|Maghammer}} (ongoing)
|{{favilink|Maghammer}} (ongoing)
Line 157: Line 187:
|Latch On Continue Grab Restraint Escape
|Latch On Continue Grab Restraint Escape
|20
|20
|[[Strength]]
|-
|-
|{{favilink|Molten wax}} (walking on)
|{{favilink|Molten wax}} (walking on)
Line 162: Line 193:
|Wax Stuck Restraint
|Wax Stuck Restraint
|1 to 24
|1 to 24
|
|-
|-
|[[Monochrome]]
|[[Monochrome]]
Line 167: Line 199:
|Monochrome Disease Onset
|Monochrome Disease Onset
|13
|13
|
|-
|-
|[[Normality]] (failing an attempt to overcome it with a mutation)
|[[Normality]] (failing an attempt to overcome it with a mutation)
Line 172: Line 205:
|Reality Stabilization Daze
|Reality Stabilization Daze
|20
|20
|
|-
|-
|{{favilink|Oil}} (walking on)
|{{favilink|Oil}} (walking on)
Line 177: Line 211:
|Oil Slip Move
|Oil Slip Move
|5 to 24
|5 to 24
|
|-
|-
|{{favilink|phase spider}}
|{{favilink|phase spider}}
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|Melee Injected Phase Damaging Poison
|Melee Injected Phase Damaging Poison
|20
|20
|
|-
|-
|{{favilink|Sap}} (walking on)
|{{favilink|Sap}} (walking on)
Line 187: Line 223:
|Sap Stuck Restraint
|Sap Stuck Restraint
|1 to 24
|1 to 24
|
|-
|-
|{{favilink|Slime}} (walking on)
|{{favilink|Slime}} (walking on)
Line 192: Line 229:
|Slime Slip Move
|Slime Slip Move
|5 to 24
|5 to 24
|
|-
|-
|{{favilink|Slog of the Cloaca}}
|{{favilink|Slog of the Cloaca}}
Line 197: Line 235:
|Melee Injected Damaging Poison
|Melee Injected Damaging Poison
|20
|20
|
|-
|-
|{{favilink|strip fly}}
|{{favilink|strip fly}}
|[[Agility]]
|[[Agility]]
|Disarm
|Disarm
|10 + attacker Agility bonus
|10
|[[Agility]]
|-
|-
|[[Stuck]]
|[[Stuck]]
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|varies by source but always includes Stuck Restraint
|varies by source but always includes Stuck Restraint
|15 default but varies by source
|15 default but varies by source
|
|-
|-
|[[Stunned]]
|[[Stunned]]
Line 212: Line 253:
|Stun
|Stun
|15
|15
|
|-
|-
|{{favilink|Water}} (walking on frozen)
|{{favilink|Water}} (walking on frozen)
Line 217: Line 259:
|Ice Slip Move
|Ice Slip Move
|10
|10
|
|}
|}
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 16:54, 11 August 2020

A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a (attribute) save of difficulty (number)".

By default, this is a 1d201-20 (Avg: 10.5) roll that has the attribute's modifier added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.

If a save is against multiple attributes, the best modifier is used.

Some saves are also modified by an attacker's attribute, which adds to the save difficulty.

Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.

Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.

You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".

Saving throws
Source Attribute Vs Difficulty Attacker Attribute
asphalt (walking on) Strength, Agility Tar Stuck Restraint 4 to 24
black ooze (going prone in) Toughness Ooze Disease 13
Bleeding Toughness Bleeding starting at 20, reduced by 1 each time
crypt ferret bite (initial) Agility Latch On Move Drag Restraint 25 Agility
crypt ferret bite (move) Strength Latch On Move Drag Restraint 25 Strength
crypt ferret bite (ongoing) Strength Latch On Continue Grab Restraint Escape 25 Strength
gel (walking on) Agility Gel Slip Move 5 to 24
Glotrot Toughness Glotrot Disease Onset 13
green goo (going prone in) Toughness Goo Poison 30
green jell Toughness Melee Injected Damaging Poison 20
Holographic bleeding Intelligence Hologram Illusion starting at 20, reduced by 1 each time
hologram bracelet Intelligence Hologram Illusion Distraction 15
honey (walking on) Strength, Agility Honey Stuck Restraint 1 to 24
Hook and Drag (initial) Strength Hook Move Grab Restraint 20 Strength
Hook and Drag (ongoing) Strength Hook Continue Grab Restraint Escape 20 Strength
ickslug Toughness Melee Injected Damaging Poison 20
Immobilized Agility Immobilization 20 - 1 per 5 turns
ink (walking on) Agility Ink Slip Move 5 to 24
Ironshank Toughness Ironshank Disease Onset 13
Kickback Strength Rifle Kickback Knockback 15 Strength
leather whip (initial) Agility Latch On Move Drag Restraint 14 Agility
leather whip (move) Strength Latch On Move Drag Restraint 14 Strength
leather whip (ongoing) Strength Latch On Continue Grab Restraint Escape 14 Strength
Madpole jaws (initial) Agility Latch On Move Drag Restraint 15 Agility
Madpole jaws (move) Strength Latch On Move Drag Restraint 15 Strength
Madpole jaws (ongoing) Strength Latch On Continue Grab Restraint Escape 15 Strength
maghammer (initial, move) Strength Latch On Move Drag Restraint 20 Strength
maghammer (ongoing) Strength Latch On Continue Grab Restraint Escape 20 Strength
molten wax (walking on) Strength, Agility Wax Stuck Restraint 1 to 24
Monochrome Toughness Monochrome Disease Onset 13
Normality (failing an attempt to overcome it with a mutation) Willpower Reality Stabilization Daze 20
oil (walking on) Agility Oil Slip Move 5 to 24
phase spider Toughness Melee Injected Phase Damaging Poison 20
sap (walking on) Strength, Agility Sap Stuck Restraint 1 to 24
slime (walking on) Agility Slime Slip Move 5 to 24
Slog of the Cloaca Toughness Melee Injected Damaging Poison 20
strip fly Agility Disarm 10 Agility
Stuck Strength varies by source but always includes Stuck Restraint 15 default but varies by source
Stunned Toughness Stun 15
water (walking on frozen) Agility Ice Slip Move 10