Save: Difference between revisions
(add strip fly) |
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If a save is against multiple attributes, the best modifier is used. | If a save is against multiple attributes, the best modifier is used. | ||
Some saves are also modified by an attacker's attribute, which adds to the save difficulty. | |||
Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure. | Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure. | ||
Line 17: | Line 19: | ||
!Vs | !Vs | ||
!Difficulty | !Difficulty | ||
!Attacker Attribute | |||
|- | |- | ||
|{{favilink|Asphalt}} (walking on) | |{{favilink|Asphalt}} (walking on) | ||
Line 22: | Line 25: | ||
|Tar Stuck Restraint | |Tar Stuck Restraint | ||
|4 to 24 | |4 to 24 | ||
| | |||
|- | |- | ||
|{{favilink|Black ooze}} (going prone in) | |{{favilink|Black ooze}} (going prone in) | ||
Line 27: | Line 31: | ||
|Ooze Disease | |Ooze Disease | ||
|13 | |13 | ||
| | |||
|- | |- | ||
|[[Bleeding]] | |[[Bleeding]] | ||
Line 32: | Line 37: | ||
|Bleeding | |Bleeding | ||
|starting at 20, reduced by 1 each time | |starting at 20, reduced by 1 each time | ||
| | |||
|- | |- | ||
|{{favilink|Crypt ferret}} bite (initial) | |{{favilink|Crypt ferret}} bite (initial) | ||
|[[Agility]] | |[[Agility]] | ||
|Latch On Move Drag Restraint | |Latch On Move Drag Restraint | ||
|25 | |25 | ||
|[[Agility]] | |||
|- | |- | ||
|{{favilink|Crypt ferret}} bite (move) | |{{favilink|Crypt ferret}} bite (move) | ||
|[[Strength]] | |[[Strength]] | ||
|Latch On Move Drag Restraint | |Latch On Move Drag Restraint | ||
|25 | |25 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Crypt ferret}} bite (ongoing) | |{{favilink|Crypt ferret}} bite (ongoing) | ||
|[[Strength]] | |[[Strength]] | ||
|Latch On Continue Grab Restraint Escape | |Latch On Continue Grab Restraint Escape | ||
|25 | |25 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Gel}} (walking on) | |{{favilink|Gel}} (walking on) | ||
Line 52: | Line 61: | ||
|Gel Slip Move | |Gel Slip Move | ||
|5 to 24 | |5 to 24 | ||
| | |||
|- | |- | ||
|[[Glotrot]] | |[[Glotrot]] | ||
Line 57: | Line 67: | ||
|Glotrot Disease Onset | |Glotrot Disease Onset | ||
|13 | |13 | ||
| | |||
|- | |- | ||
|{{favilink|Green goo}} (going prone in) | |{{favilink|Green goo}} (going prone in) | ||
Line 62: | Line 73: | ||
|Goo Poison | |Goo Poison | ||
|30 | |30 | ||
| | |||
|- | |- | ||
|{{favilink|Green jell}} | |{{favilink|Green jell}} | ||
Line 67: | Line 79: | ||
|Melee Injected Damaging Poison | |Melee Injected Damaging Poison | ||
|20 | |20 | ||
| | |||
|- | |- | ||
|Holographic [[bleeding]] | |Holographic [[bleeding]] | ||
Line 72: | Line 85: | ||
|Hologram Illusion | |Hologram Illusion | ||
|starting at 20, reduced by 1 each time | |starting at 20, reduced by 1 each time | ||
| | |||
|- | |- | ||
|{{favilink|Hologram bracelet}} | |{{favilink|Hologram bracelet}} | ||
Line 77: | Line 91: | ||
|Hologram Illusion Distraction | |Hologram Illusion Distraction | ||
|15 | |15 | ||
| | |||
|- | |- | ||
|{{favilink|Honey}} (walking on) | |{{favilink|Honey}} (walking on) | ||
Line 82: | Line 97: | ||
|Honey Stuck Restraint | |Honey Stuck Restraint | ||
|1 to 24 | |1 to 24 | ||
| | |||
|- | |- | ||
|[[Hook and Drag]] (initial) | |[[Hook and Drag]] (initial) | ||
Line 87: | Line 103: | ||
|Hook Move Grab Restraint | |Hook Move Grab Restraint | ||
|20 | |20 | ||
|[[Strength]] | |||
|- | |- | ||
|[[Hook and Drag]] (ongoing) | |[[Hook and Drag]] (ongoing) | ||
Line 92: | Line 109: | ||
|Hook Continue Grab Restraint Escape | |Hook Continue Grab Restraint Escape | ||
|20 | |20 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Ickslug}} | |{{favilink|Ickslug}} | ||
Line 97: | Line 115: | ||
|Melee Injected Damaging Poison | |Melee Injected Damaging Poison | ||
|20 | |20 | ||
| | |||
|- | |- | ||
|[[Immobilized]] | |[[Immobilized]] | ||
Line 102: | Line 121: | ||
|Immobilization | |Immobilization | ||
|20 - 1 per 5 turns | |20 - 1 per 5 turns | ||
| | |||
|- | |- | ||
|{{favilink|Ink}} (walking on) | |{{favilink|Ink}} (walking on) | ||
Line 107: | Line 127: | ||
|Ink Slip Move | |Ink Slip Move | ||
|5 to 24 | |5 to 24 | ||
| | |||
|- | |- | ||
|[[Ironshank]] | |[[Ironshank]] | ||
Line 112: | Line 133: | ||
|Ironshank Disease Onset | |Ironshank Disease Onset | ||
|13 | |13 | ||
| | |||
|- | |- | ||
|[[Kickback]] | |[[Kickback]] | ||
|[[Strength]] | |[[Strength]] | ||
|Rifle Kickback Knockback | |Rifle Kickback Knockback | ||
|15 | |15 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Leather whip}} (initial) | |{{favilink|Leather whip}} (initial) | ||
Line 122: | Line 145: | ||
|Latch On Move Drag Restraint | |Latch On Move Drag Restraint | ||
|14 | |14 | ||
|[[Agility]] | |||
|- | |- | ||
|{{favilink|Leather whip}} (move) | |{{favilink|Leather whip}} (move) | ||
Line 127: | Line 151: | ||
|Latch On Move Drag Restraint | |Latch On Move Drag Restraint | ||
|14 | |14 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Leather whip}} (ongoing) | |{{favilink|Leather whip}} (ongoing) | ||
Line 132: | Line 157: | ||
|Latch On Continue Grab Restraint Escape | |Latch On Continue Grab Restraint Escape | ||
|14 | |14 | ||
|[[Strength]] | |||
|- | |- | ||
|[[Madpole]] jaws (initial) | |[[Madpole]] jaws (initial) | ||
|[[Agility]] | |[[Agility]] | ||
|Latch On Move Drag Restraint | |Latch On Move Drag Restraint | ||
|15 | |15 | ||
|[[Agility]] | |||
|- | |- | ||
|[[Madpole]] jaws (move) | |[[Madpole]] jaws (move) | ||
|[[Strength]] | |[[Strength]] | ||
|Latch On Move Drag Restraint | |Latch On Move Drag Restraint | ||
|15 | |15 | ||
|[[Strength]] | |||
|- | |- | ||
|[[Madpole]] jaws (ongoing) | |[[Madpole]] jaws (ongoing) | ||
|[[Strength]] | |[[Strength]] | ||
|Latch On Continue Grab Restraint Escape | |Latch On Continue Grab Restraint Escape | ||
|15 | |15 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Maghammer}} (initial, move) | |{{favilink|Maghammer}} (initial, move) | ||
Line 152: | Line 181: | ||
|Latch On Move Drag Restraint | |Latch On Move Drag Restraint | ||
|20 | |20 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Maghammer}} (ongoing) | |{{favilink|Maghammer}} (ongoing) | ||
Line 157: | Line 187: | ||
|Latch On Continue Grab Restraint Escape | |Latch On Continue Grab Restraint Escape | ||
|20 | |20 | ||
|[[Strength]] | |||
|- | |- | ||
|{{favilink|Molten wax}} (walking on) | |{{favilink|Molten wax}} (walking on) | ||
Line 162: | Line 193: | ||
|Wax Stuck Restraint | |Wax Stuck Restraint | ||
|1 to 24 | |1 to 24 | ||
| | |||
|- | |- | ||
|[[Monochrome]] | |[[Monochrome]] | ||
Line 167: | Line 199: | ||
|Monochrome Disease Onset | |Monochrome Disease Onset | ||
|13 | |13 | ||
| | |||
|- | |- | ||
|[[Normality]] (failing an attempt to overcome it with a mutation) | |[[Normality]] (failing an attempt to overcome it with a mutation) | ||
Line 172: | Line 205: | ||
|Reality Stabilization Daze | |Reality Stabilization Daze | ||
|20 | |20 | ||
| | |||
|- | |- | ||
|{{favilink|Oil}} (walking on) | |{{favilink|Oil}} (walking on) | ||
Line 177: | Line 211: | ||
|Oil Slip Move | |Oil Slip Move | ||
|5 to 24 | |5 to 24 | ||
| | |||
|- | |- | ||
|{{favilink|phase spider}} | |{{favilink|phase spider}} | ||
Line 182: | Line 217: | ||
|Melee Injected Phase Damaging Poison | |Melee Injected Phase Damaging Poison | ||
|20 | |20 | ||
| | |||
|- | |- | ||
|{{favilink|Sap}} (walking on) | |{{favilink|Sap}} (walking on) | ||
Line 187: | Line 223: | ||
|Sap Stuck Restraint | |Sap Stuck Restraint | ||
|1 to 24 | |1 to 24 | ||
| | |||
|- | |- | ||
|{{favilink|Slime}} (walking on) | |{{favilink|Slime}} (walking on) | ||
Line 192: | Line 229: | ||
|Slime Slip Move | |Slime Slip Move | ||
|5 to 24 | |5 to 24 | ||
| | |||
|- | |- | ||
|{{favilink|Slog of the Cloaca}} | |{{favilink|Slog of the Cloaca}} | ||
Line 197: | Line 235: | ||
|Melee Injected Damaging Poison | |Melee Injected Damaging Poison | ||
|20 | |20 | ||
| | |||
|- | |- | ||
|{{favilink|strip fly}} | |{{favilink|strip fly}} | ||
|[[Agility]] | |[[Agility]] | ||
|Disarm | |Disarm | ||
|10 | |10 | ||
|[[Agility]] | |||
|- | |- | ||
|[[Stuck]] | |[[Stuck]] | ||
Line 207: | Line 247: | ||
|varies by source but always includes Stuck Restraint | |varies by source but always includes Stuck Restraint | ||
|15 default but varies by source | |15 default but varies by source | ||
| | |||
|- | |- | ||
|[[Stunned]] | |[[Stunned]] | ||
Line 212: | Line 253: | ||
|Stun | |Stun | ||
|15 | |15 | ||
| | |||
|- | |- | ||
|{{favilink|Water}} (walking on frozen) | |{{favilink|Water}} (walking on frozen) | ||
Line 217: | Line 259: | ||
|Ice Slip Move | |Ice Slip Move | ||
|10 | |10 | ||
| | |||
|} | |} | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |
Revision as of 16:54, 11 August 2020
A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a (attribute) save of difficulty (number)".
By default, this is a 1d201-20 (Avg: 10.5) roll that has the attribute's modifier added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.
If a save is against multiple attributes, the best modifier is used.
Some saves are also modified by an attacker's attribute, which adds to the save difficulty.
Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.
Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.
You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".
Source | Attribute | Vs | Difficulty | Attacker Attribute |
---|---|---|---|---|
asphalt (walking on) | Strength, Agility | Tar Stuck Restraint | 4 to 24 | |
black ooze (going prone in) | Toughness | Ooze Disease | 13 | |
Bleeding | Toughness | Bleeding | starting at 20, reduced by 1 each time | |
crypt ferret bite (initial) | Agility | Latch On Move Drag Restraint | 25 | Agility |
crypt ferret bite (move) | Strength | Latch On Move Drag Restraint | 25 | Strength |
crypt ferret bite (ongoing) | Strength | Latch On Continue Grab Restraint Escape | 25 | Strength |
gel (walking on) | Agility | Gel Slip Move | 5 to 24 | |
Glotrot | Toughness | Glotrot Disease Onset | 13 | |
green goo (going prone in) | Toughness | Goo Poison | 30 | |
green jell | Toughness | Melee Injected Damaging Poison | 20 | |
Holographic bleeding | Intelligence | Hologram Illusion | starting at 20, reduced by 1 each time | |
hologram bracelet | Intelligence | Hologram Illusion Distraction | 15 | |
honey (walking on) | Strength, Agility | Honey Stuck Restraint | 1 to 24 | |
Hook and Drag (initial) | Strength | Hook Move Grab Restraint | 20 | Strength |
Hook and Drag (ongoing) | Strength | Hook Continue Grab Restraint Escape | 20 | Strength |
ickslug | Toughness | Melee Injected Damaging Poison | 20 | |
Immobilized | Agility | Immobilization | 20 - 1 per 5 turns | |
ink (walking on) | Agility | Ink Slip Move | 5 to 24 | |
Ironshank | Toughness | Ironshank Disease Onset | 13 | |
Kickback | Strength | Rifle Kickback Knockback | 15 | Strength |
leather whip (initial) | Agility | Latch On Move Drag Restraint | 14 | Agility |
leather whip (move) | Strength | Latch On Move Drag Restraint | 14 | Strength |
leather whip (ongoing) | Strength | Latch On Continue Grab Restraint Escape | 14 | Strength |
Madpole jaws (initial) | Agility | Latch On Move Drag Restraint | 15 | Agility |
Madpole jaws (move) | Strength | Latch On Move Drag Restraint | 15 | Strength |
Madpole jaws (ongoing) | Strength | Latch On Continue Grab Restraint Escape | 15 | Strength |
maghammer (initial, move) | Strength | Latch On Move Drag Restraint | 20 | Strength |
maghammer (ongoing) | Strength | Latch On Continue Grab Restraint Escape | 20 | Strength |
molten wax (walking on) | Strength, Agility | Wax Stuck Restraint | 1 to 24 | |
Monochrome | Toughness | Monochrome Disease Onset | 13 | |
Normality (failing an attempt to overcome it with a mutation) | Willpower | Reality Stabilization Daze | 20 | |
oil (walking on) | Agility | Oil Slip Move | 5 to 24 | |
phase spider | Toughness | Melee Injected Phase Damaging Poison | 20 | |
sap (walking on) | Strength, Agility | Sap Stuck Restraint | 1 to 24 | |
slime (walking on) | Agility | Slime Slip Move | 5 to 24 | |
Slog of the Cloaca | Toughness | Melee Injected Damaging Poison | 20 | |
strip fly | Agility | Disarm | 10 | Agility |
Stuck | Strength | varies by source but always includes Stuck Restraint | 15 default but varies by source | |
Stunned | Toughness | Stun | 15 | |
water (walking on frozen) | Agility | Ice Slip Move | 10 |
|