Scoped masterwork carbine: Difference between revisions

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(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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The '''scoped masterwork carbine''', (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]].  
The {{name}}, (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]].  


As implied by its name, it always comes modded to be both [[scoped]] and [[masterwork]], however, unlike a normal carbine, it can generate with a third modification. The third mod must not be [[scoped]] or [[masterwork]].
As implied by its name, it always comes modded to be both [[scoped]] and [[masterwork]], however, unlike a normal carbine, it can generate with a third modification. The third mod must not be [[scoped]] or [[masterwork]].


In addition to its modification, the '''Sparbine''' deals more damage and is lighter than a regular carbine. While normal carbines only deals {{heart}}{{dice tooltip|1d8}} damage, this one deals {{heart}}{{dice tooltip|1d10}} damage. It is also 1# lighter than a normal carbine. Only the Sparbine bears the mark of Sparafucile ({{qud char|&amp;R|♂}}).
In addition to its modification, the Sparbine weights less than a standard carbine, being 1# lighter. It also bears the mark of Sparafucile ({{qud char|&amp;R|♂}}).


It's possible for a normal carbine to be generated or modded to have the same display name as the Sparbine. It can be distinguished from a normal carbine with the same mods by looking at their descriptions (see the respective wiki articles for what to expect) and comparing their stats (as just mentioned).
It's possible for a normal carbine to be generated or modded to have the same display name as the Sparbine. It can be distinguished from a normal carbine with the same mods by looking at their descriptions (see the respective wiki articles for what to expect) and comparing their weight (as just mentioned).


== Tips ==
== Tips ==

Revision as of 02:47, 28 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
scoped masterwork carbine
Carbine.png
9
PV
♥
1d8
average: 4.5range: 1-8
$
200.00
Commerce Value
10
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

3

Max Ammo

24

Complexity

3

Tier

6 (4+2)

<0014>

Can Disassemble

yes

Can Build

no

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

MasterworkCarbine

Spawns in

Guns

Modifications

Scoped
Masterwork

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
scoped masterwork carbine

A composite carbine of exceptional craftbearship.

: This weapon bears the mark of Sparafucile.

Perfect

The scoped masterwork carbine, (or, fanonically, the Sparbine, named after its maker, Sparafucile) is a unique carbine with several distinctive characteristics. In this article, the scoped masterwork carbine will be referred to as the Sparbine to prevent confusion with a normal carbine modded with Scoped and Masterwork.

As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.

In addition to its modification, the Sparbine weights less than a standard carbine, being 1# lighter. It also bears the mark of Sparafucile ().

It's possible for a normal carbine to be generated or modded to have the same display name as the Sparbine. It can be distinguished from a normal carbine with the same mods by looking at their descriptions (see the respective wiki articles for what to expect) and comparing their weight (as just mentioned).

Tips

This section is opinion-based. Your mileage may vary.
  • The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
  • Once you've downed a few rifle turrets or musket turrets or, better yet, chaingun turrets, you'll probably have as much ammo for it as you're likely to need.
  • Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an eigenrifle or a phase cannon.