Serrated: Difference between revisions

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m (→‎Considerations: rename to Tips, in line with other articles)
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{{mod
{{mod
| title= {{qud text|&Yserra&Rt&Yed|notxml}}
| title             = {{qud text|&Yserra&Rt&Yed|notxml}}
|type=Long Blade, Axe
| type               = Long Blade, Axe
|rarity=R
| rarity             = R
|id=ModRazored
| id                 = ModRazored
|tinkerable=yes
| tinkerable         = yes
|tinkertier=3
| tinkertier         = 3
|value=1.3
| value             = 1.3
|desc=&CSerrated: This weapon has a 3% chance to dismember opponents.
| empsensitive      = no
|
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CSerrated: This weapon has a 3% chance to dismember opponents.
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes|Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], or [[decapitate]] if the user has the associated skill learned. The weapon does not need to penetrate to dismember.
{{name|caps}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes|Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], which can potentially [[decapitate]] even if the user does not have the skill learned. The weapon does not need to penetrate to dismember.
 
== Decapitation Chance ==
When the dismember effect of serrated activates, there is a 1 in 1000 chance to add decapitatable body parts (namely, heads) to the list of removable body parts which it might randomly dismember. Even then, the game must select a decapitatable body part from the overall list of removable parts, making the chance to decapitate with this item mod lower than 1 in 1000. This equates to a chance of ''' HeadPartCount / RemovablePartCount * 0.001 '''.{{Code Reference|class=ModRazored}}
 
== Eligible Equipment ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
=== Axes ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD
  | join on = M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
  | where = M.SupportedMods HOLDS 'AxeMods'
  | order by = GD.PlainName
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
=== Long Blades ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD
  | join on = M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
  | where = M.SupportedMods HOLDS 'LongBladeMods'
  | order by = GD.PlainName
  | format = table
}}
</div>
</div>


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Because {{name}} doesn't require the weapon to penetrate, even low-tier weapons with this mod are quite dangerous.
* Because {{name}} doesn't require the weapon to penetrate, even low-tier weapons with this mod can be quite dangerous.
 
== Trivia ==
* {{favilink|astral tabby|plural}} have a special variant of {{name}} on their bite which has a 75% chance to dismember, rather than 3%.
* Prior to the Palladium Reef update ('''2.0.202.*'''), {{name}} was only able to decapitate if the user had the [[Decapitate]] skill, however the chance to decapitate was significantly higher.


{{references|2.0.202.92}}
{{Mod Navbox}}
{{Mod Navbox}}


[[Category:Long Blade Mods]]
[[Category:Long Blade Mods]]
[[Category:Axe Mods]]
[[Category:Axe Mods]]

Latest revision as of 13:44, 1 February 2023

serrated
Category

Long Blade, Axe

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModRazored

Serrated: This weapon has a 3% chance to dismember opponents.

Serrated is a weapon mod that only applies to Long blades and Axes. When a weapon modded with serrated strikes an opponent, there is a 3% chance to dismember, which can potentially decapitate even if the user does not have the skill learned. The weapon does not need to penetrate to dismember.

Decapitation Chance

When the dismember effect of serrated activates, there is a 1 in 1000 chance to add decapitatable body parts (namely, heads) to the list of removable body parts which it might randomly dismember. Even then, the game must select a decapitatable body part from the overall list of removable parts, making the chance to decapitate with this item mod lower than 1 in 1000. This equates to a chance of HeadPartCount / RemovablePartCount * 0.001 .[1]

Eligible Equipment

Tips

This section is opinion-based. Your mileage may vary.
  • Because serrated doesn't require the weapon to penetrate, even low-tier weapons with this mod can be quite dangerous.

Trivia

  • astral tabbies have a special variant of serrated on their bite which has a 75% chance to dismember, rather than 3%.
  • Prior to the Palladium Reef update (2.0.202.*), serrated was only able to decapitate if the user had the Decapitate skill, however the chance to decapitate was significantly higher.

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.ModRazored