Sitting: Difference between revisions
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The {{name}} effect name will be based on the object sat upon. For example, '''{{Color|C|sitting on an [[armchair]].}}''' | The {{name}} effect name will be based on the object sat upon. For example, '''{{Color|C|sitting on an [[armchair]].}}''' | ||
The {{name}} effect confers bonuses or penalties based on the Chair Level of the chair that is being | The {{name}} effect confers bonuses or penalties based on the Chair Level of the chair that is being sat upon.{{Code Reference|class=Chair}} | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 17:31, 24 October 2020
sitting
ID
|
Sitting |
---|
sitting
Improves natural healing rate. (chair level 5 or higher)
Slightly improves natural healing rate. (chair level -9 to 4)
Inflicts ongoing damage. (chair level -10 or lower)
Aids in examining and disassembling artifacts. (chair level -1 or higher)
Distracts from examining and disassembling artifacts. (chair level -3 or lower)
-6 DV.
Must spend a turn to stand up before moving.
The sitting effect name will be based on the object sat upon. For example, sitting on an armchair.
The sitting effect confers bonuses or penalties based on the Chair Level of the chair that is being sat upon.[1]
Chair Effect | Requirement | Formula |
---|---|---|
Bonus or penalty to inspect or disassemble artifacts | None (all chair levels) | Min(2 + ChairLevel, 4)
|
HP restored per turn | Chair level -9 or higher | 1 / (10 - Min(9, ChairLevel))
|
Damage per turn | Chair level -10 or lower | -(ChairLevel) - 9
|
Chair Level | Tinker Bonus | HP per turn |
---|---|---|
10 | +4 | +1 |
5 | +4 | +1/5 |
4 | +4 | +1/6 |
3 | +4 | +1/7 |
2 | +4 | +1/8 |
1 | +3 | +1/9 |
0 | +2 | +1/10 |
-1 | +1 | +1/11 |
-2 | 0 | +1/12 |
-3 | -1 | +1/13 |
-4 | -2 | +1/14 |
-5 | -3 | +1/15 |
-10 | -8 | -1 |
References
- ↑
XRL.World.Parts.Chair
|