Spaser rifle: Difference between revisions
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The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} at the point of impact. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings. | The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 80 at the point of impact, density of 40 in adjacent cells).{{Code Reference|class=EmitGasOnHit}}<ref name="objblu"><code>ObjectBlueprints.xml</code></ref>. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings. | ||
The one-handed counterpart of the {{name}} is the {{favilink|spaser pistol}}, which can be dual-wielded without {{favilink|giant hands}}, but creates a much less dense cloud of {{favilink|plasma}}.<ref name="objblu"/> | |||
== References == | |||
<references/> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Revision as of 12:19, 5 November 2021
Light | |
Ammo Type
|
|
Accuracy
|
High (4) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
1000 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
7 |
<0007> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Spaser Rifle |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
Hue-vapored crysteel cocoons the gold/water mechanism that pinches light from wavelength to waveshort. Plasmon slag bubbles on the crest of the barrel like superheated sludge-life.
Weapon Class: Bows & Rifles
Accuracy: High
The spaser rifle is a high-penetration missile weapon which creates a small cloud of plasma on its target (density of 80 at the point of impact, density of 40 in adjacent cells).[1][2]. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to corrosive gas (though much more damaging per density against creatures; see the plasma page for detailed damage tables). It also applies the coated in plasma effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.
The one-handed counterpart of the spaser rifle is the spaser pistol, which can be dual-wielded without giant hands, but creates a much less dense cloud of plasma.[2]