Visored: Difference between revisions

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{{Mod
{{Mod
|title     ={{qud text|visored}}
| title             = {{qud text|visored}}
|type       =Helmet
| type               = Helmet, Exoskeleton
|id         =ModVisored
| id                 = ModVisored
|rarity     =C
| rarity             = C
|mintier   =2
| mintier           = 2
|tinkerable =yes
| tinkerable         = yes
|tinkertier =1
| tinkertier         = 1
|value     =1.1
| value             = 1.1
|desc       =&CVisored: +1 DV
| difficulty        = 1
| complexity        = 1
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CVisored: +1 DV
| gameversion        = 2.0.201.114
}}
}}
The {{name}} mod increases the {{DV}}[[DV]] of a helmet or exoskeleton by 1.{{Code Reference|class=ModVisored}}
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            GD.Tier,
            CONCAT('{{(}}AV{{)}}',IT.AV,'   {{(}}DV{{)}}',IT.DV)=Stats Before,
            CONCAT('{{(}}AV{{)}}',IT.AV,'   {{(}}DV{{)}}',IT.DV+1)=Stats After
  | where = M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'ExoskeletonMods'
  | order by = GD.Tier DESC,IT.AV DESC,GD.PlainName
  | format = table
}}
{{references|2.0.201.114}}
{{Mod Navbox}}

Latest revision as of 18:24, 3 May 2022

visored
Category

Helmet, Exoskeleton

Minimum item tier

2

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModVisored

Visored: +1 DV

The visored mod increases the ○DV of a helmet or exoskeleton by 1.[1]

Eligible Equipment

Item Tier Stats Before Stats After
zetachrome apex 8 ♦4   ○0 ♦4   ○1
psychodyne helmet 8 ♦2   ○1 ♦2   ○2
mental aggregator 8 ♦1   ○0 ♦1   ○1
flawless crysteel coronet 7 ♦4   ○-1 ♦4   ○0
psychic meridian 7 ♦1   ○1 ♦1   ○2
crysteel coronet 6 ♦3   ○-1 ♦3   ○0
powered exoskeleton 6 ♦0   ○-2 ♦0   ○-1
fullerite armet 5 ♦3   ○-4 ♦3   ○-3
ganglionic teleprojector 4 ♦1   ○-1 ♦1   ○0
leafy helm 4 ♦0   ○1 ♦0   ○2
chain coif 3 ♦2   ○-1 ♦2   ○0
electric snail shell 3 ♦2   ○-1 ♦2   ○0
steel helmet 3 ♦2   ○-3 ♦2   ○-2
fork-horned helm 3 ♦1   ○0 ♦1   ○1
miner's helmet 3 ♦1   ○0 ♦1   ○1
knollworm skull 2 ♦1   ○0 ♦1   ○1

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModVisored