Wakeful: Difference between revisions
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(correct type) |
(new type will be correct in version noted) |
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| desc = Cannot fall asleep. | | desc = Cannot fall asleep. | ||
| id = Wakeful | | id = Wakeful | ||
| type = | | type = 101000000000000000000000010 | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.81}} | ||
Whenever a creature wakes up from an involuntary [[asleep|sleep]] effect, they gain the {{name}} effect for a random number of rounds between 3 and 5. If the wakeful creature is [[robotic]], the effect will be called {{qud shader|W|safe mode}}. | Whenever a creature wakes up from an involuntary [[asleep|sleep]] effect, they gain the {{name}} effect for a random number of rounds between 3 and 5. If the wakeful creature is [[robotic]], the effect will be called {{qud shader|W|safe mode}}. | ||
{{Effect Navbox}} | {{Effect Navbox}} |
Latest revision as of 21:19, 26 March 2021
wakeful
ID
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Wakeful |
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Effect Type
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Mental, Minor, Removable |
Infobox data from game version 2.0.201.81
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wakeful
Cannot fall asleep.
Whenever a creature wakes up from an involuntary sleep effect, they gain the wakeful effect for a random number of rounds between 3 and 5. If the wakeful creature is robotic, the effect will be called safe mode.
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