Wine: Difference between revisions

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{{liquid
{{liquid
| title={{qud text|&mwine|notxml}}
| title={{qud shader|m|wine}}
| byteid=9
| id=WinePool
| id=WinePool
| liquidid = wine
| adjective = {{qud shader|m|lush}}
| smeared = {{qud shader|m|lush}}
| stained = {{qud shader|m|wine}}{{qud shader|y|-stained}}
| renderstr=&m
| renderstr=&m
| flame=350
| flame=620
| vapor=2000
| vapor=1620
| cooling=1.05
| value=4
| value=4
| combustibility = 15
| thermalconductivity = 45
| fluidity = 30
| evaporativity = 3
| cleansing = 1
| staining = 2
| image=wine.png
| image=wine.png
| overrideimages = {{altimage start}}{{altimage | wine.png | type = large pool}}{{altimage | wine variation 1.png | type = puddle sprite #1}}{{altimage | wine variation 2.png | type = puddle sprite #2}}{{altimage | wine variation 3.png | type = puddle sprite #3}}{{altimage | wine variation 4.png | type = puddle sprite #4}}{{altimage | wine variation 5.png | type = puddle sprite #5}}{{altimage | wine variation 6.png | type = puddle sprite #6}}{{altimage | wine variation 7.png | type = puddle sprite #7}}{{altimage | wine variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is a liquid that can be sold for relatively high value, but cannot be cooked with.
{{name|caps}} is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.
 
== Drinking ==
 
Drinking wine provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.{{Code Reference|namespace=XRL.Liquids|class=LiquidWine|method=Drank}} This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become [[confused]] (at level 1 confusion) for {{dice tooltip|5d5}} turns.


== Sources ==
== Sources ==
* {{favilink|wine weep|plural}} and {{favilink|giant wine weep|plural}}. The surrounding fungus will be magenta and reddish in color.
* Sold by {{favilink|vintner|plural}}
* Sold by {{favilink|vintner|plural}}
* Found in magenta {{favilink|clay pitcher|plural}} in ruins or historical sites
* Found in magenta {{favilink|clay pitcher|plural}} in ruins or historical sites
* {{favilink|wine weep|plural}} and {{favilink|giant wine weep|plural}}, which can be found in [[fungal biomes]], the {{favilink|rainbow wood}}, [[historic sites]], or occasionally in other locations. In a fungal biome, the {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook|plural}} around wine weeps will be {{qud text|&rred|notxml}} or {{qud text|&mmagenta|notxml}} in color.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase.


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* A possible liquid required for the cure in the {{favilink|Corpus Choliys}}
* A possible liquid required for the cure in the {{favilink|Corpus Choliys}}


== Consuming Wine ==
Drinking {{name}} returns the following message:
{{qud quote|You flush with the warming draught!}}
It provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.{{Code Reference|namespace=XRL.Liquids|class=LiquidWine|method=Drank}} This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become [[confused]] (at level 1 confusion) for {{dice tooltip|5d5}} turns.
{{References|2.0.201.72}}
{{Liquid Navbox}}
{{Liquid Navbox}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|waterskin of &mwine|notxml}}|PlainName=waterskin of wine|Image=waterskin.png|ObjectID=WineWaterskin|DisplayChar=.}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|waterskin of &mwine|notxml}}|PlainName=waterskin of wine|Image=waterskin.png|ObjectID=WineWaterskin|DisplayChar=.}}
<!-- Dont touch below thanks (cargo alias for Purple Jell's corpse object) -->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&mlush &Gacid}}|PlainName=lush acid|Image=acid variation 1.png|ObjectID=LushAcidPuddle|DisplayChar={{qud char|&amp;G|≈}}|JoinKey=LushAcidPuddle}}

Latest revision as of 17:43, 12 April 2022

wine
When on/in other objects/liquids:
lush liquid
lush object
wine-stained object
Starts Flaming at

620°

Vaporizes at

1620°

Base temperature

25°

Value per dram

4

Weight per dram

0.25#

Evaporativity

3

Fluidity

30

Cleaning factor

1

Prompt to wade through?

no

Prompt to drink?

no

ID

WinePool

Liquid ID

wine

Wine is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.

Sources

Uses

  • A decently valuable liquid, 4 times more expensive than water
  • A possible liquid required for the cure in the Corpus Choliys

Consuming Wine

Drinking wine returns the following message:

You flush with the warming draught!

It provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.[1] This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become confused (at level 1 confusion) for 5d55-25 (Avg: 15) turns.

References

This information is reliable as of patch 2.0.201.72.
  1. XRL.Liquids.LiquidWine, method Drank