World map: Difference between revisions

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(update world map (still needs new clickmap - some parts are outdated))
(clickmap added. also comments on the new stuff, which should hopefully make updating easier)
Line 62: Line 62:
poly 1103 0 1103 23 1055 23 1055 47 1024 47 1024 23 992 23 992 0 [[Mountains]]
poly 1103 0 1103 23 1055 23 1055 47 1024 47 1024 23 992 23 992 0 [[Mountains]]
poly 991 24 1023 24 1023 48 1056 48 1056 24 1104 24 1104 0 1135 0 1135 23 1119 23 1119 47 1071 47 1071 71 1039 71 1039 95 1008 95 1008 71 976 71 976 0 991 0 [[Hills]]
poly 991 24 1023 24 1023 48 1056 48 1056 24 1104 24 1104 0 1135 0 1135 23 1119 23 1119 47 1071 47 1071 71 1039 71 1039 95 1008 95 1008 71 976 71 976 0 991 0 [[Hills]]
poly 1087 168 1103 168 1103 191 1087 191 1087 215 1071 215 1071 240 1104 240 1104 216 1119 216 1119 240 1167 240 1167 288 1200 288 1200 264 1216 264 1216 216 1232 216 1232 191 1216 191 1216 143 1200 143 1200 119 1184 119 1184 96 1216 96 1216 72 1231 72 1231 96 1247 96 1247 239 1231 239 1231 264 1247 264 1247 287 1231 287 1231 312 1247 312 1247 527 1231 527 1231 551 1168 551 1168 527 1152 527 1152 480 1168 480 1168 432 1183 432 1183 456 1200 456 1200 407 1168 407 1168 359 1152 359 1152 335 1136 335 1136 311 1104 311 1104 263 1056 263 1056 239 1040 239 1040 192 1072 192 1072 144 1087 144 [[Deathlands]]
poly 1279 0 1279 599 1200 599 1200 576 1248 576 1248 552 1264 552 1264 71 1248 71 1248 47 1215 47 1215 71 1183 71 1183 95 1167 95 1167 144 1183 144 1183 215 1152 215 1152 191 1120 191 1120 143 1104 143 1104 119 1072 119 1072 96 1088 96 1088 72 1136 72 1136 48 1200 48 1200 24 1216 24 1216 0 [[Mountains]]
rect 1088 432 1103 455 [[Lake Hinnom]]
rect 1088 432 1103 455 [[Lake Hinnom]]
rect 1120 360 1135 383 [[Palladium Reef]]
rect 1120 360 1135 383 [[Palladium Reef]]
Line 70: Line 68:
poly 1056 384 1056 360 1087 360 1087 383 1071 383 1071 408 1119 408 1119 432 1135 432 1135 455 1119 455 1119 479 1087 479 1087 503 1040 503 1040 479 1008 479 1008 432 1023 432 1023 456 1040 456 1040 407 1008 407 1008 384 [[Palladium Reef]]
poly 1056 384 1056 360 1087 360 1087 383 1071 383 1071 408 1119 408 1119 432 1135 432 1135 455 1119 455 1119 479 1087 479 1087 503 1040 503 1040 479 1008 479 1008 432 1023 432 1023 456 1040 456 1040 407 1008 407 1008 384 [[Palladium Reef]]
poly 959 384 959 408 992 408 992 384 1024 384 1024 360 1055 360 1055 384 1119 384 1119 408 1135 408 1135 431 1103 431 1103 503 1087 503 1087 527 1024 527 1024 503 1007 503 1007 552 1023 552 1023 575 928 575 928 551 896 551 896 480 912 480 912 456 928 456 928 384 [[Lake Hinnom]]
poly 959 384 959 408 992 408 992 384 1024 384 1024 360 1055 360 1055 384 1119 384 1119 408 1135 408 1135 431 1103 431 1103 503 1087 503 1087 527 1024 527 1024 503 1007 503 1007 552 1023 552 1023 575 928 575 928 551 896 551 896 480 912 480 912 456 928 456 928 384 [[Lake Hinnom]]
poly 1103 144 1119 144 1119 192 1151 192 1151 216 1184 216 1184 143 1168 143 1168 96 1184 96 1184 72 1216 72 1216 48 1247 48 1247 72 1263 72 1263 287 1247 287 1247 312 1263 312 1263 551 1247 551 1247 575 1199 575 1199 599 1184 599 1184 575 1120 575 1120 552 1200 552 1199 287 1168 287 1168 239 1120 239 1120 215 1088 215 1088 120 1103 120 [[Hills]]
rect 1152 0 1183 23 [[Mountains]]
rect 1152 0 1183 23 [[Mountains]]
rect 384 216 399 239 [[Ruins]]
rect 384 216 399 239 [[Ruins]]
Line 86: Line 83:
rect 704 528 719 551 [[Ruins]]
rect 704 528 719 551 [[Ruins]]
poly 863 528 863 551 847 551 847 575 832 575 832 528 [[Ruins]]
poly 863 528 863 551 847 551 847 575 832 575 832 528 [[Ruins]]
poly 1072 576 1072 552 1119 552 1119 575 1087 575 1087 599 1056 599 1056 576 [[Ruins]]
#Ruins for deep jungle, starting with the two-tile one directly north of the ridge separating deep and regular jungle and going roughly clockwise from there, ending with the two-tile dome one directly south of Lake Hinnom.
poly 1071 240 1071 264 1103 264 1103 312 1119 312 1119 335 1088 335 1088 311 1040 311 1040 288 1056 288 1056 263 1040 263 1040 240 [[Ruins]]
rect 991 288 960 311 [[Ruins]]
rect 1088 576 1183 599 [[Mountains]]
poly 1039 216 1039 263 1024 263 1024 239 1008 239 1008 216 [[Ruins]]
rect 1071 264 1040 287 [[Ruins]]
rect 1103 168 1072 191 [[Ruins]]
poly 1167 264 1167 311 1152 311 1152 287 1136 287 1136 264 [[Ruins]]
rect 1168 360 1183 383 [[Ruins]]
rect 1200 432 1215 455 [[Ruins]]
rect 1216 456 1231 479 [[Ruins]]
rect 1200 480 1215 503 [[Ruins]]
rect 1232 504 1247 527 [[Ruins]]
rect 1199 504 1168 527 [[Ruins]]
rect 1103 552 1072 575 [[Ruins]]
rect 1055 576 1024 599 [[Ruins]]
#Mountains for ridge between deep and regular jungle.
poly 911 216 911 239 895 239 895 263 864 263 864 216 [[Mountains]]
#Hills for aforementioned ridge. Needs to go under Lake Hinnom and Rainbow Wood.
poly 895 240 895 264 911 264 911 312 927 312 927 336 959 336 959 360 975 360 975 384 991 384 991 407 928 407 928 359 911 359 911 383 880 383 880 312 896 312 896 287 880 287 880 263 848 263 848 240 [[Hills]]
#Mountains, hills, Deathlands for the eastern edge of the map.
poly 1247 48 1247 72 1263 72 1263 167 1247 167 1247 240 1263 240 1263 287 1231 287 1231 312 1247 312 1247 407 1231 407 1231 431 1216 431 1216 384 1232 384 1232 359 1199 359 1199 407 1152 407 1152 384 1168 384 1168 336 1184 336 1184 287 1168 287 1168 239 1152 239 1152 216 1184 216 1184 143 1168 143 1168 96 1184 96 1184 72 1216 72 1216 48 [[Deathlands]]
poly 1279 0 1279 503 1264 503 1264 311 1248 311 1248 215 1152 215 1152 191 1120 191 1120 143 1104 143 1104 119 1072 119 1072 96 1088 96 1088 72 1136 72 1136 48 1200 48 1200 24 1216 24 1216 0 [[Mountains]]
poly 1279 120 1279 551 1247 551 1247 599 1216 599 1216 575 1183 575 1183 599 1072 599 1072 576 1120 576 1120 552 1200 552 1200 528 1215 528 1215 552 1232 552 1232 504 1248 504 1248 311 1232 311 1232 239 1120 239 1120 215 1088 215 1088 120 [[Hills]]
poly 1279 120 1279 599 1024 599 1024 551 1008 551 1008 383 928 383 928 359 912 359 912 335 896 335 896 216 912 216 912 192 976 192 976 144 1008 144 1008 120 [[Deep jungle]]
rect 304 24 1199 599 [[Jungle]]
rect 304 24 1199 599 [[Jungle]]



Revision as of 20:47, 20 February 2022

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

The map in Caves of Qud is composed of procedurally-generated pixel art creating complex environments and locations.

Interactive Map

Click on any location to send you to that page!

Six Day StiltRed RockJoppaRust WellsRust WellsRust WellsKyakukyaRainbow WoodOmonporchRusted ArchwayGrit GateGolgothaBethesda SusaAsphalt MinesOmonporchYd FreeholdTrembling DunesBanana GroveSalt marshSalt dunesDesert canyonsHillsHillsHillsMountainsDesert canyonsDesert canyonsDesert canyonsDesert canyonsFlower fieldsDesert canyonsFlower fieldsHillsHillsHillsDesert canyonsOpal's DuskwatersRiver OpalMountain streamRiver YonthRiver SvyMountainsMountainsHillsMountainsMountainsMountainsMountainsMountainsHillsLake HinnomPalladium ReefPalladium ReefPalladium ReefPalladium ReefLake HinnomMountainsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsRuinsMountainsHillsDeathlandsMountainsHillsDeep jungleJungleThe world map of the rusty world of Qud. Each significant location can be clicked to send the user to the relevant page. If the image map does not load or work, please use the regular article.
About this image

Qud World Map (reef version).png

Overview

Locations

The general world map layout, including rivers, biomes, and notable story locations (such as Grit Gate and Bethesda Susa), is predetermined and will be the same in every playthrough.

Additional locations, such as villages (including your starting village), ruins, historical sites, lairs, and many other places, are randomly generated and different every playthrough.

Terrain

Terrains represent the types of land or other topography that appear on the world map.

The areas of the map covered by each terrain, such as the salt dunes, or the jungles, are always consistent. This can help you determine your approximate location by checking your current terrain against the world map, even when lost.

Biomes

On a smaller scale of terrain, there are several randomly generated biomes that each screen can be affected by. The standard terrain will be slightly altered, be it by being covered in asphalt or slime, or have a qudzu outbreak. At the greatest concentration of such biomes, there are often rare items or liquids to be found.

Caves

The world map and surface zones are only the beginning of your adventure. The vast caves of Qud await you, and you can delve many, many, layers downward in any particular zone. Enjoy the adventure. Live and drink, friend.

General Navigation

You can ascend to the the world map from any surface zone by pressing the Move Up directional key. By default, this is the NumPad Minus (-) key. You can then use the directional keys to move around on the world map. To enter a particular part of the world map that you have traveled to, press the Move Down directional key (+). If there are hostiles nearby, you cannot ascend into the world map. You must be in a safe location first,either by defeating the hostiles or by running away.

Getting Lost

Each time that you move a space on the world map, there is a chance that your character will become lost. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone.

Distance

Parasangs.png

Distance on the world map is measured in parasangs.

Each tile on the world map is one parasang from the next tile. This example image shows a chunk of the world map that is 3 parasangs tall and 8 parasangs wide. The player is currently one parasang south of Red Rock.

It is common for village quests to involve finding a location that is a certain number of parasangs from another location, and you can use the world map tiles as a guide to help you with such quests.

Zones

Zones are the "screens" that your character moves through, fights in, or completes most other actions. Zones are the actual locations that you can enter from the world map (in other words, everything besides the world map). 1 parasang or tile on the World map represents a 3x3 area of 9 zones. When you descend downward from the world map, you'll arrive by default in the central zone of that parasang. If you've previously discovered special locations, such as ruins, lairs, villages, or other places, you'll be given an option to decide which part of the parasang you want to decend into from the world map.

Here's an example of what 1 parasang of the world map looks like. As you can see, it is a 3 x 3 area composed of 9 total zones.

Zone01.png Zone02.png Zone03.png
Zone04.png Zone05.png Zone06.png
Zone07.png Zone08.png Zone09.png

Navigation

World Tier

Main article: Zone Tier

Each overworld parasang has a base difficulty tier associated with it. In general, a tier represents the minimum level of creatures and objects in that terrain. World map locations have a surface tier value from 0 to 5, and this value is used to determine the zone tier of specific zones within each parasang, whether on the surface or underground.

Refer to the zone tier article for images and additional detail.

History of the World Map

The following are a few historical snapshots of the tile-based World Map over time:

World Map, Circa 2015

World map 2015.png

World Map, Circa 2019

World map 2019.png

World Map, Circa 2020

World map 2020.png

World Map, Circa 2021

Qud World Map (reef version).png