Dynamic turret tinker: Difference between revisions
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The {{name}} is a turret tinker that creates randomly-generated [[:Category:Turrets|missile weapon turrets]] and supplies them with the ammo that they require to function, such as [[:Category:Energy Cells|energy cells]], [[:Category:Grenades|grenades]], {{favilink|lead slug|plural}}, {{favilink|HE Missile|plural}}, or {{favilink|gourd|plural}} full of {{favilink|blood}}. | The {{name}} is a turret tinker that creates randomly-generated [[:Category:Turrets|missile weapon turrets]] and supplies them with the ammo that they require to function, such as [[:Category:Energy Cells|energy cells]], [[:Category:Grenades|grenades]], {{favilink|lead slug|plural}}, {{favilink|HE Missile|plural}}, or {{favilink|gourd|plural}} full of {{favilink|blood}}. | ||
A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[World Map#World Tiers|zone tier]]). The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. | A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[World Map#World Tiers|zone tier]]). The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed. | ||
== Possible Turrets by Tier == | == Possible Turrets by Tier == |
Revision as of 16:36, 6 November 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
Level: 29 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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6 |
---|---|
ID?
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Random Turret Tinker |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Mutations
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Mutations
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Experience?
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725 XP |
XP Tier
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5 |
Role
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Summoner |
Extra info:
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Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marches on a pair of chrome pistons toward its final purpose.
The dynamic turret tinker is a turret tinker that creates randomly-generated missile weapon turrets and supplies them with the ammo that they require to function, such as energy cells, grenades, lead slugs, HE Missiles, or gourds full of blood.
A single dynamic turret tinker can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current zone tier). The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the dynamic turret tinker. Generated turrets do not grant any XP when destroyed. Only the dynamic turret tinker grants experience when destroyed.
Possible Turrets by Tier
Because the dynamic turret tinker is a level 29 creature, it is far more likely to appear higher-tier zones, and it is somewhat rare to encounter a dynamic turret tinker in a lower-tier zone where it would be capable of creating lower-tier turrets.