Linear cannon: Difference between revisions
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| vibro = yes | | vibro = yes | ||
| damage = 2d12 | | damage = 2d12 | ||
| weight = | | weight = 40 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = 750 | | commerce = 750 | ||
| weaponskill = {{SkillID to name| | | weaponskill = {{SkillID to name|HeavyWeapons}} | ||
| ammo = lead slug | | ammo = lead slug | ||
| ammodamagetypes = Vorpal | | ammodamagetypes = Vorpal | ||
Line 20: | Line 20: | ||
| ammoperaction = 1 | | ammoperaction = 1 | ||
| maxammo = 1 | | maxammo = 1 | ||
| chargeused = | | chargeused = 750 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
| id = | | id = Linear Cannon | ||
| complexity = | | complexity = 7 | ||
| tier = | | tier = 7 | ||
| bits = | | bits = 0567 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &y | ||
| tilecolors = | | tilecolors = yc | ||
| renderstr = ) | | renderstr = ) | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseHeavyWeapon | ||
| | | dynamictable = {{Dynamic object|Items|Linear Cannon}} | ||
| desc = | | unidentifiedimage = linear cannon unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = cannon | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods,ElectronicsMods | |||
| desc = Baroque and kite-like volumes of metal are arranged on an axis as a lathe to shave dimensionality off their inner spaces. A giant stock and grip of painted fullerite support their tremendous weight. | |||
{{Qud shader|rules|{{(}}Weapon Class: | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | ||
Accuracy: High{{)}}}} | Accuracy: High | ||
| categories = | -25 move speed{{)}}}} | ||
| gameversion = 2.0. | | categories = Heavy Weapons | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a very accurate high-tier [[:Category: | The {{name}} is a very accurate high-tier [[:Category:Heavy Weapons|heavy weapon]] that is powered by [[:Category:Energy Cells|energy cells]], and which fires [[Vibro weapons|vibro]] projectiles. | ||
Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles. | Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles, although {{favilink|arc winder|plural}} and {{favilink|high-voltage arc winder|plural}} may serve a similar purpose due to not using [[PV]] at all. | ||
== Vibro Penetration == | == Vibro Penetration == | ||
{{main|Vibro weapons}} | {{main|Vibro weapons}} | ||
The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage. | The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times; on average, it will penetrate 1.56 times, dealing {{Heart}}20.28 damage. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 75: | Line 80: | ||
The {{name}} can be: | The {{name}} can be: | ||
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures. | * Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures. | ||
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]]. | |||
* Crafted with the [[Tinker | |||
* [[Disarmed]] from {{favilink|linear cannon turret|plural}}. | * [[Disarmed]] from {{favilink|linear cannon turret|plural}}. | ||
== References == | == References == | ||
{{As of patch inline|2.0. | {{As of patch inline|2.0.202.92}} | ||
<references /> | <references /> | ||
{{Missile Weapon Navbox}}__NOTOC__ | {{Missile Weapon Navbox}}__NOTOC__ | ||
[[Category:Vibro Weapons]] | |||
[[Category: |
Latest revision as of 21:36, 18 January 2024
Vorpal | |
Ammo Type
|
|
Accuracy
|
High (2) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
1 |
Charge per Use
|
750 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
7 |
<0567> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, heavy weapon, magazine, electronics |
Character
|
) |
ID?
|
Linear Cannon |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Baroque and kite-like volumes of metal are arranged on an axis as a lathe to shave dimensionality off their inner spaces. A giant stock and grip of painted fullerite support their tremendous weight.
Weapon Class: Heavy Weapon
Accuracy: High
-25 move speed
The linear cannon is a very accurate high-tier heavy weapon that is powered by energy cells, and which fires vibro projectiles.
Other than rare, randomly-generated relic firearms, the linear cannon is notable for being the only missile weapon with vibro projectiles, although arc winders and high-voltage arc winders may serve a similar purpose due to not using PV at all.
Vibro Penetration
The linear cannon's vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the linear cannon an excellent weapon against very high-AV targets, such as leering stalkers or chrome pyramids. However, the tradeoff is that the linear cannon will usually only penetrate once or twice, and will almost never penetrate more than 3 times; on average, it will penetrate 1.56 times, dealing 20.28 damage. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage.
Probability | Damage Dealt | |
---|---|---|
At Least 1 Penetration | 99.2% | 2d122-24 (Avg: 13) |
At Least 2 Penetrations | 47.9% | 4d124-48 (Avg: 26) |
At Least 3 Penetrations | 8.7% | 6d126-72 (Avg: 39) |
At Least 4 Penetrations | 0.3% | 8d128-96 (Avg: 52) |
At Least 5 Penetrations | 0.0001% | 10d1210-120 (Avg: 65) |
Obtaining
The linear cannon can be:
- Found as random loot in high-tier zones or occasionally equipped by random creatures.
- Crafted with the Tinker III skill, after obtaining the required schematic.
- Disarmed from linear cannon turrets.
References
This information is reliable as of patch 2.0.202.92. |