Pulsed field magnet: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|pulsed field magnet}} | | title = {{Qud text|pulsed field magnet}} | ||
Line 5: | Line 6: | ||
| hp = 200 | | hp = 200 | ||
| av = 9 | | av = 9 | ||
| dv = | | dv = -10 | ||
| ma = | | ma = 12 | ||
| marange = 8+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Pulsed Field Magnet | |||
| tier = 5 | |||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = WC | |||
| renderstr = 5 | | renderstr = 5 | ||
| corpse = High-Powered Magnet | |||
| corpse = | |||
| corpsechance = 5 | | corpsechance = 5 | ||
| metal = yes | | role = Controller | ||
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}} | |||
| inheritingfrom = BaseRobot | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 20+1d4+5d3 | | strength = 20+1d4+5d3 | ||
| agility = 10+1d3+5d1 | | agility = 10+1d3+5d1 | ||
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| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 625 | |||
| xptier = 5 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | |||
| gender = neuter | | gender = neuter | ||
| mutations = {{creature mutation|{{MutationID to name|MagneticPulse}}|15|13}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|MagneticPulse}}|15|13}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base. | | desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base. | ||
| categories = Robots | |||
| gameversion = 2.0.207.72 | |||
}} | }} | ||
<!-- END QBE --> | |||
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. | |||
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every | |||
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you | The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. | ||
There is a | There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed. | ||
== Notes == | == Notes == | ||
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | * One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | ||
{{Robots Navbox}} | |||
[[Category:Robots]] |
Latest revision as of 20:06, 10 July 2024
Level: 25 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
5 |
---|---|
ID?
|
Pulsed Field Magnet |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
|
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Pulsed field magnets have the unique mutation Magnetic Pulse. Every 100 turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you.
The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you.
There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.
Notes
- One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
- ↑
XRL.World.Parts.Mutation.MagneticPulse