Pulsed field magnet: Difference between revisions
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| ma = 12 | | ma = 12 | ||
| marange = 8+1d7 | | marange = 8+1d7 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Pulsed Field Magnet | | id = Pulsed Field Magnet | ||
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| corpsechance = 5 | | corpsechance = 5 | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
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| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base. | | desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. | Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. | ||
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. | The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. |
Latest revision as of 20:06, 10 July 2024
Level: 25 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
5 |
---|---|
ID?
|
Pulsed Field Magnet |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
|
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Pulsed field magnets have the unique mutation Magnetic Pulse. Every 100 turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you.
The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you.
There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.
Notes
- One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
- ↑
XRL.World.Parts.Mutation.MagneticPulse