Castes: Difference between revisions
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{{ | {{As Of Patch|2.0.206.70}} | ||
[[File:Arcologies.png|thumb|Caste selection during character creation|right]] | |||
'''Castes''' are | '''Castes''' are the [[True Kin]] subtypes that the player may choose from during character creation in [[{{gamename}}]]. | ||
Players who begin the game as a [[mutant]] will instead have a choice of [[calling]]. | |||
There are 12 '''castes''' available. Each of those '''castes''' is associated with one of the following three '''arcologies''': | |||
* {{qud text|>he Toxic Arboreta of Ekuemekiyye, the Holy City}}: Castes from this arcology have extra resistance to [[bleeding]] effects and may choose {{favilink|nocturnal apex}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]]. | |||
* {{qud text|&CThe Ice-Sheathed Arcology of Ibul}}: Castes from this arcology have exceptional [[cold resistance]] and may choose {{favilink|cherubic visage}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]]. | |||
* {{qud text|&RThe Crustal Mortars of Yawningmoon}}: Castes from this arcology have exceptional [[heat resistance]] effects and may choose {{favilink|air current microsensor}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]]. | |||
{{clear}} | |||
==List of Castes== | ==List of Castes== | ||
This section shows additional details about each of the starting '''castes''', including the name of castes, their [[attribute]] bonuses, starting [[skills]], and starting equipment and items. | |||
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | |||
{{qud quote|>he Toxic Arboreta of Ekuemekiyye, the Holy City|noindent=true|fullwidth=true|bordercolor=#00c420|centered=true}} | |||
{{Subtype infocard | |||
| name = Horticulturist | |||
|- | | image = subtype horticulturist.png | ||
| | | bonusnote = +2 to saves vs. [[bleeding]] | ||
|- | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| | | intelligence = +3 | ||
| | | skills = Cooking and Gathering</br> | ||
| [[ | --Harvestry</br> | ||
| | Axe</br> | ||
| | Bow and Rifle</br> | ||
Wilderness Lore: Jungles | |||
| | | equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br> | ||
| | 1 {{favilink|steel vinereaper}}</br> | ||
1 {{favilink id|Gas Mask}}</br> | |||
| style=" | 1 {{favilink|cloth robe}}</br> | ||
| | 1 {{favilink|leather moccasins}}</br> | ||
|- | 1 {{favilink|short bow}} | ||
| | | inventory = 9-15 {{favilink|torch|plural}}</br> | ||
| | 2 {{favilink|waterskin|empty waterskins}}</br> | ||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
| [[ | 3-4 {{favilink|Ekuemekiyyen greens}}</br> | ||
| | 30-50 {{favilink|wooden arrow|plural}}</br> | ||
| | {{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br> | ||
|- | 1-3 {{favilink|salve injector|plural}}</br> | ||
| | 2-6 injectors from [[Data:Injectors|Injectors]]</br> | ||
| +3 | 1-2 energy cells from [[Data:Cells|Cells]]</br> | ||
| [[ | 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | ||
| | 0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | ||
| | 0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | ||
| | 3-4 {{favilink|witchwood bark|plural}} | ||
| | }} | ||
|- | |||
| | </div><!-- END OF WRAPPER --> | ||
|- | |||
| | {{Subtype infocard | ||
| | | name = Priest of All Suns | ||
| [[ | | image = subtype priest of all suns.png | ||
| style=" | | bonusnote = +2 to saves vs. [[bleeding]] | ||
| | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
|- | | ego = +3 | ||
| | | skills = Cudgel</br> | ||
| | Physic</br> | ||
| [[ | --Nostrums</br> | ||
| | Persuasion</br> | ||
| | --Snake Oiler</br> | ||
| | --Intimidate</br> | ||
Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|amber-tipped staff}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1{{favilink|scarlet shawl}}</br> | |||
1 {{favilink|smiling sun mask}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4{{favilink|Ekuemekiyyen greens}}</br> | |||
{{dice tooltip|3d6}} {{favilink|bandage|plural}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
2-4 {{favilink|salve injector|plural}}</br> | |||
2-5 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-2 energy cells from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| name = Priest of All Moons | |||
| image = subtype priest of all moons.png | |||
| bonusnote = +2 to saves vs. [[bleeding]] | |||
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | |||
| willpower = +2 | |||
| toughness = +2 | |||
| skills = Axe</br> | |||
Butchery</br> | |||
Lionheart</br> | |||
Poison Tolerance</br> | |||
Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|opal-pommeled steel battle axe}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|albino monkey braid}}</br> | |||
1 {{favilink|frowning moon mask}}</br> | |||
1 {{favilink|leather moccasins}}</br> | |||
1 {{favilink|compound bow}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|steel butcher knife}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
3-4 {{favilink|Ekuemekiyyen greens}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
2-4 {{favilink|salve injector|plural}}</br> | |||
2-5 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-2 energy cells from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| name = Syzygyrior | |||
| image = subtype syzygyrior.png | |||
| bonusnote = +2 to saves vs. [[bleeding]] | |||
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | |||
| agility = +3 | |||
| skills = Multiweapon Fighting</br> | |||
--Multiweapon Expertise</br> | |||
Wilderness Lore: Jungles | |||
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br> | |||
1 {{favilink|vine-weave tunic}}</br> | |||
1 {{favilink|panther's cloak}}</br> | |||
1 {{favilink|sun and moon mask}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
3-4 {{favilink|Ekuemekiyyen greens}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-5 injectors from [[Data:Injectors|Injectors]]</br> | |||
0-2 thing from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | |||
{{qud quote|&CThe Ice-Sheathed Arcology of Ibul|noindent=true|fullwidth=true|bordercolor=#77bfcf|centered=true}} | |||
{{Subtype infocard | |||
| name = Artifex | |||
| image = subtype artifex.png | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | |||
| intelligence = +3 | |||
| skills = Tinkering</br> | |||
--Repair</br> | |||
--Disassemble</br> | |||
--Deploy Turret</br> | |||
--Tinker I</br> | |||
--Tinker II | |||
| equipped = 1 {{favilink|stun rod}}</br> | |||
1 {{favilink|studded leather armor}}</br> | |||
1 {{favilink|telescopic monocle}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
2-3 {{favilink|food cube|plural}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-4 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br> | |||
6-12 pieces of scrap from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
2-4 energy cells from [[Data:Cells|Cells]]</br> | |||
1-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | |||
</div><!-- END OF WRAPPER --> | |||
{{Subtype infocard | |||
| name = Consul | |||
| image = subtype consul.png | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | |||
| ego = +3 | |||
| skills = Inspiring Presence</br> | |||
Proselytize | |||
| equipped = 1 {{favilink|walking stick}}</br> | |||
1 {{favilink|force bracelet}}</br> | |||
1 {{favilink|filthy toga}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
4 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br> | |||
2-3 {{favilink|food cube|plural}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-4 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-2 energy cells from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
1-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| name = Praetorian | |||
| image = subtype praetorian.png | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | |||
| strength = +2 | |||
| toughness = +1 | |||
| willpower = +1 | |||
| skills = Long Blade</br> | |||
Shield</br> | |||
--Shield Slam</br> | |||
Bow and Rifle | |||
| equipped = 1 {{favilink|steel long sword}}</br> | |||
1 {{favilink|steel shield}}</br> | |||
1 {{favilink|Issachar rifle}}</br> | |||
1 {{favilink|chain mail}}</br> | |||
1 {{favilink|praetorian's cloak}}</br> | |||
1 {{favilink|leather boots}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
2-3 {{favilink|food cube|plural}}</br> | |||
20-33 {{favilink|lead slug|plural}}</br> | |||
2-3 {{favilink|salve injector|plural}}</br> | |||
1-3 injectors from [[Data:Injectors|Injectors]]</br> | |||
1 energy cell from [[Data:Cells|Cells]]</br> | |||
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| name = Eunuch | |||
| image = subtype eunuch.png | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | |||
| agility = +2 | |||
| intelligence = +2 | |||
| skills = Short Blade</br> | |||
--Hobble</br> | |||
Pistol</br> | |||
--Weak Spotter</br> | |||
Acrobatics</br> | |||
--Spry</br> | |||
Tactics | |||
| equipped = 1 {{favilink|steel dagger}}</br> | |||
1 {{favilink|walking stick}}</br> | |||
1 {{favilink|chrome revolver}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
2-3 {{favilink|crusty loaf|plural}}</br> | |||
30-50 {{favilink|lead slug|plural}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-4 injectors from [[Data:Injectors|Injectors]]</br> | |||
1 energy cell from [[Data:Cells|Cells]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | |||
{{qud quote|&RThe Crustal Mortars of Yawningmoon|noindent=true|fullwidth=true|bordercolor=#d74200|centered=true}} | |||
{{Subtype infocard | |||
| name = Child of the Hearth | |||
| image = subtype child of the hearth.png | |||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | |||
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | |||
| strength = +3 | |||
| skills = Cudgel</br> | |||
--Slam</br> | |||
Heavy Weapon</br> | |||
Calloused | |||
| equipped = 1 {{favilink|steel mace}}</br> | |||
1 {{favilink|leather apron}}</br> | |||
1 {{favilink|steel gauntlets}}</br> | |||
1 {{favilink|leather boots}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 injectors from [[Data:Injectors|Injectors]]</br> | |||
0-2 energy cells from [[Data:Cells|Cells]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
</div><!-- END OF WRAPPER --> | |||
{{Subtype infocard | |||
| | | name = Child of the Wheel | ||
| | | image = subtype child of the wheel.png | ||
| | | bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | ||
| | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| | | agility = +2 | ||
| + | | strength = +1 | ||
+ | | ego = +1 | ||
| | | skills = Short Blade</br> | ||
Axe</br> | |||
--Cleave</br> | |||
Multiweapon Fighting</br> | |||
| | Iron Mind | ||
| | | equipped = 1 {{favilink|steel potter's knife}}</br> | ||
| | 1 {{favilink|steel hand axe}}</br> | ||
| | 1 {{favilink|woven tunic}}</br> | ||
| | 1 {{favilink|leather moccasins}} | ||
| | | inventory = 9-15 {{favilink|torch|plural}}</br> | ||
| [[ | 2 {{favilink|waterskin|empty waterskins}}</br> | ||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
| | 3-4 {{favilink|smoldered mushroom|plural}}</br> | ||
4-8 injectors from [[Data:Injectors|Injectors]]</br> | |||
| | 1-2 energy cells from [[Data:Cells|Cells]]</br> | ||
| | 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | ||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| [[ | | name = Child of the Deep | ||
| | | image = subtype child of the deep.png | ||
| | | bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | ||
|- | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| toughness = +3 | |||
| skills = Heavy Weapon</br> | |||
--Tank</br> | |||
| | Endurance</br> | ||
| | Wilderness Lore: Mountains</br> | ||
|- | Wilderness Lore: Canyons | ||
| | | equipped = 1 {{favilink|steel battle axe}}</br> | ||
| | 1 {{favilink|studded leather armor}}</br> | ||
1 {{favilink|headlamp}}</br> | |||
1 {{favilink|magnetized boots}}</br> | |||
1 {{favilink|nanopneumatic jackhammer}}</br> | |||
|} | 1 {{favilink|structural scanning bracelet}}<br>(with a {{favilink|combustion cell}}) | ||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-2 energy cells from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
== | {{Subtype infocard | ||
[[ | | name = Fuming God-Child | ||
| image = subtype fuming godchild.png | |||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | |||
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | |||
| willpower = +4 | |||
| skills = Self-discipline</br> | |||
--Fasting Way</br> | |||
--Lionheart</br> | |||
Persuasion</br> | |||
--Intimidate</br> | |||
Poison Tolerance | |||
| equipped = 1 {{favilink|obsidian kris}}</br> | |||
1 {{favilink|billowing conch of the aji}}</br> | |||
1 {{favilink|ash-stained robes}}</br> | |||
1 {{favilink|crimson hood}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-2 energy cells from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}}{{Mechanics Navbox}} | |||
[[Category:Character]] | [[Category:Character]] |
Latest revision as of 06:16, 29 March 2024
Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.
Players who begin the game as a mutant will instead have a choice of calling.
There are 12 castes available. Each of those castes is associated with one of the following three arcologies:
- The Toxic Arboreta of Ekuemekiyye, the Holy City: Castes from this arcology have extra resistance to bleeding effects and may choose nocturnal apex as their unique starting cybernetic.
- The Ice-Sheathed Arcology of Ibul: Castes from this arcology have exceptional cold resistance and may choose cherubic visage as their unique starting cybernetic.
- The Crustal Mortars of Yawningmoon: Castes from this arcology have exceptional heat resistance effects and may choose air current microsensor as their unique starting cybernetic.
List of Castes
This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting skills, and starting equipment and items.
The Toxic Arboreta of Ekuemekiyye, the Holy City |
Horticulturist
+3 Intelligence
+2 to saves vs. bleeding
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 3-4 Ekuemekiyyen greens
- 30-50 wooden arrows
- 1d3+12-4 (Avg: 3) defoliant grenade mk I
- 1-3 salve injectors
- 2-6 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4 witchwood barks
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 3-4 Ekuemekiyyen greens
- 3d63-18 (Avg: 10.5) bandages
- 30-50 wooden arrows
- 2-4 salve injectors
- 2-5 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood barks
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 steel butcher knife
- 3 waterskins with 32 drams of fresh water
- 3-4 Ekuemekiyyen greens
- 30-50 wooden arrows
- 2-4 salve injectors
- 2-5 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood barks
Can select nocturnal apex as their starting cybernetic
Syzygyrior
Equipped:
- 2 things from Melee Weapons 2
- 1 vine-weave tunic
- 1 panther's cloak
- 1 sun and moon mask
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 3-4 Ekuemekiyyen greens
- 1-3 salve injectors
- 2-5 injectors from Injectors
- 0-2 thing from Artifact 1
- 0-1 things from Artifact 2
- 3-4 witchwood barks
Can select nocturnal apex as their starting cybernetic
The Ice-Sheathed Arcology of Ibul |
Artifex
+3 Intelligence
+15 cold resistance
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 2-3 food cubes
- 1 basic toolkit
- 1-3 salve injectors
- 2-4 injectors from Injectors
- 1-3 things from Trinkets 1
- 1-4 things from Junk 1
- 6-12 pieces of scrap from Scrap 1
- 2-4 energy cells from Cells
- 1-2 things from Artifact 2
- 0-2 things from Artifact 3
- 3-4 witchwood bark
Can select cherubic visage as their starting cybernetic
Consul
+3 Ego
+15 cold resistance
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 4 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of wine
- 2-3 food cubes
- 1 basic toolkit
- 1-3 salve injectors
- 2-4 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 1-2 things from Artifact 3
- 3-4 witchwood barks
Can select cherubic visage as their starting cybernetic
Praetorian
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 2-3 food cubes
- 20-33 lead slugs
- 2-3 salve injectors
- 1-3 injectors from Injectors
- 1 energy cell from Cells
- 0-2 thing from Artifact 2
- 3-4 witchwood barks
Can select cherubic visage as their starting cybernetic
Eunuch
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 2-3 crusty loafs
- 30-50 lead slugs
- 1-3 salve injectors
- 2-4 injectors from Injectors
- 1 energy cell from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4 witchwood barks
Can select cherubic visage as their starting cybernetic
The Crustal Mortars of Yawningmoon |
Child of the Hearth
+3 Strength
+15 heat resistance
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 3-4 smoldered mushrooms
- 4-8 injectors from Injectors
- 0-2 energy cells from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood barks
Can select air current microsensor as their starting cybernetic
Child of the Wheel
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 3-4 smoldered mushrooms
- 4-8 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood barks
Can select air current microsensor as their starting cybernetic
Child of the Deep
+3 Toughness
+15 heat resistance
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 3-4 smoldered mushrooms
- 4-8 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood barks
Can select air current microsensor as their starting cybernetic
Fuming God-Child
+4 Willpower
+15 heat resistance
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 3-4 smoldered mushrooms
- 4-8 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood barks
Can select air current microsensor as their starting cybernetic