Warm static

Revision as of 23:35, 24 August 2024 by Tunerfish (talk | contribs) (First edit, hope I'm doing it right :0)
warm static
When on/in other objects/liquids:
entropic liquid
entropic object
warm static-stained object
Vaporizes at

100°

Base temperature

25°

Value per dram

1000

Weight per dram

0.25#

Evaporativity

1

Fluidity

10

Cleaning factor

0

Prompt to wade through?

no

Prompt to drink?

no

ID

WarmStaticPuddle

Liquid ID

warmstatic

This article has information that is missing or not up to par.
Reason: Needs more information on what, exactly, warm static does, and ideally code citations.

Warm static is a liquid, found in dilute form in the pools and rivers of the Moon Stair and in pure form in entropy cysts dropped by zero jells (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, warm static will become glitter dust.

Interactions

  • Drinking or being coated in impure warm static (such as the pools of dilute warm static found in the  Moon Stair) will apply a random effect. This can be any effect in the game.
  • For mutants, drinking pure warm static has a 50% chance to randomize mutations and grant 4-12 mutation points and a 50% chance to randomize skills and grant 400-1200 skill points. For non-mutants, it will always do the latter.
    • Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
    • Category skills (e.g. Long Blade) only randomize into other categories. The same is true for individual skills.
    • 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
    • The Sprint skill will never be randomized. Make Camp can be randomized, though.
    • Positive mutations will only randomize into positive mutations. The same is true for defects.
    • Physical mutations can become mental mutations, and vice versa. (unless the character is a  Chimera or  Esper)
    • Cost 1 mutations such as  Night Vision only randomize into cost 1 mutations. Other mutations won't randomize into them either.
    • Mutations can only be randomized by mutants specifically - if a True kin happens to gain mutations, it will not randomize them.
  • Pure warm static mixed with another liquid in a liquid container will change the first liquid to the same number of drams of a random, non-rare liquid.
  • Pouring pure warm static onto a pool of liquid will change it to a random number of drams of a random, non-rare liquid, with a tenancy for certain round values like 500.
  • Pouring pure warm static onto a creature will change it into a random different creature.
    • The new creature will keep its previous inventory.
    • If the new creature is a merchant, it will restock after a few days like normal. This may cause glitches.
    • If a creature in a friendly settlement is randomized, it will still remain friendly to the player.
    • The player is not an exception.
  • Pouring pure warm static onto an item will change it to a random item, and food will likewise become different food.
  • Pouring pure warm static into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects of the same category. Notably, liquids changed this way can become rare liquids, unlike when warm static is poured directly into another pool.
    • Can be extremely dangerous, as any pool that becomes Neutron flux will explode instantly. A large pool can be lethal, even at high level.
    • Can create more pure
  • It is the water ritual liquid for highly entropic beings.