User:Lone Aristocrat/Sandbox
equipment rack
0 lbs. Weight | |
Complexity
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4 |
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Character
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ç |
ID?
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EquipmentRack |
Spawns in
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Infobox data from game version 2.0.207.72
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Work in progress:43 of 77
Cybernetic Info
License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
equipment rack is moderate cost cybernetic which upon installtion grants the user an additional worn on back slot.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Allows the player to equip two worn on back items, such as the powered exoskeleton, gyrocopter backpack, or nylon bodypack.
- Allows the player to equip a single gigantic worn on back item, such as the chassis plate, sail from the Great Machine, or any other item with that quality.
- Can be obtained quite early and can remain useful throughout the game.
Disadvantages
- Since the player only has one body slot, using an equipment rack prevents the player from using more specialized cybernetics like the biodynamic power plant or high-fidelity matter recompositer.
Notable synergistic gear
Various gear items provide strong utility if equipped twice or in conjunction with other items worn on the back slot.
Item | Utlitly |
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gas tumbler | Having multiple gas tumblers especially when overloaded greatly increases the density of any gas generated by the user, improving the effectiveness and overal damage potential of various gas-releasing effects, implants or gear items. Boosted gas-releasing effects include but are not limited to: the normality gas emitted by anomaly fumigator, the plasma from spaser rifles and spaser pistols as well as any gas produced by a detonated or thrown grenade. |
nylon bodypack or molly netting | Can be equipped twice for the addtional 40% or 32% boost to carryweight, or used by itself for a moderate boost to carryweight alongside another back item. |
rainboweave cloak | Having two equipped Rainbowweave cloaks, provides the user with an effective 75% chance to deflect light-based attacks, |
helping hands | Two equipped helping hands provide the user with a total of 6 slots for weapons, greatly improving the damage potential of Multiweapon Fighting compositions, a damage output which can be further bolstered by installing giant hands in order to wield various |
grassy yurtmat | Having two yurtmats equipped provides the user with +4DV whenever they are standing in foliage, useable foliage can be produced by dropping and standing within a plastic tree, allowing the user to
dv whenever they desire. |
powered exoskeleton | |
palladium mesh tabard | Having two tabards equipped provides the user with a baseline +60 to compute power, improving the effectiveness of various cybernetics, most notably those where which have their cooldowns halved upon achieving 50 compute power such as stasis projector or onboard recoiler. |
ape fur cloak | Having two equipped provides the user with a +30 cold resistance, useful for those looking to traverse Bethesda Susa while lacking in more effective options. |
kaleidocera cape | Having two equipped kaleidocera capes provides the user with a +40 to their Elemental restiances, a number which can be boosted to full immunity by equipping the chord of remeardon(favilink error!) and one other piece |
Tips
- With this implant, the player can equip 2 sets of helping hands for an additional 4 arm slots, 4 hand slots, and two glove slots. This can be a significant power boost for Multiweapon Fighting.
- This implant can be used to wear a piece of back equipment while using a gun rack.
- If the user were be infected with itchy skin