fire suppression system
$
120.00
Commerce Value
3
lbs.
Weight
Complexity

3

Character

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FireSuppressionSystem

Spawns in

Items

[Implant] - fire suppression system

Heat-activated gel is stored in a bionic capsule and dispensed through subcutaneous rubber hoses.

Automatically discharges flame-retardant gel every turn you're on fire.

Target body parts: Head, Body, Back
License points: 2
Only compatible with True Kin genotypes

Perfect

Work in progress: 22 of 77

Cybernetic Info
License point cost

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Slots

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Destroyed when removed

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fire suppression system is a lower cost cybernetic which will cover the user with pure gel whenever they begin burning and will continue to do so for as long as the effect persists. This is generally sufficient to keep a creature from being vaporized while swimming in lava, but will not stop them from taking damage from burning or protect flammable items in their inventory.

The gel-dispensing effect lacks a cooldown and will continuously pour 2-4 drams of gel on the user every turn that they are burning. However, this effect does not apply to extra actions, such as the ones granted by the quickness bonus of inflatable axons nor is extra gel generated if the user were to move multiple times in a turn such as by having motorized treads or a cathedra installed.

Any gel poured on the user

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Useful against creatures capable of heat damage such as  dawngliders or  red jells.
  • Does not cost an action to utilize unlike most other forms of temperature reduction.
  • Makes the  Asphalt Mines much easier to navigate.
  • Low cost allows for easy installation without much impact on the user's ability to install other implants.

Disadvantages

  • Does not provide actual immunity to heat damage.
  • Preemptively pouring gel on oneself provides the same benefits without needing to use a cybernetics slot, though finding gel consistently can be challenging without a  gel weep.
  • Boost is fairly niche and mostly replaceable, somewhat limiting uses outside of specialized builds.

Tips

  • Can be used to mitigate or mostly nullify the temperature increase from using overloaded items.
  • Allows the user to perform any action while under the effects of  blaze injectors without risk of the tonic ending early.
  • Excess gel can be collected and turned into regular gel with  desalination pellets.
  • Having fire suppression system installed allows for mk I and mk II  thermal grenades to be detonated without setting the user on fire.