Boosterbot: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by Kernelmethod with game version 2.0.206.51 using QBE v1.0rc2)
Line 9: Line 9:
| ma = 12
| ma = 12
| marange = 8+1d7
| marange = 8+1d7
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Boosterbot
| id = Boosterbot
Line 17: Line 17:
| renderstr = 4
| renderstr = 4
| role = Controller
| role = Controller
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 38: Line 38:
| inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}}
| inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = This ancient medical robot is shaped like a squat, friendly dwarf, with =pronouns.possessive= painted features long worn away to swaths of pitted metal. =pronouns.Subjective= =verb:reach:afterpronoun= a helpful arm out, holding a stubby booster injector, ready to cheerfully cleanse the world of all its varied disease.
| desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.
| categories = Robots
| categories = Robots
| gameversion = 2.0.204.52
| gameversion = 2.0.206.51
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 15:59, 23 December 2023

boosterbot
Boosterbot.png
Character

4

ID?Use this ID to Wish for boosterbot

Boosterbot

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Controller


Extra info:

Limbs* (HumanoidRobot): * Excludes limbs granted via mutations
boosterbot

A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.

Perfect

Boosterbots attack by shooting tonics and empty injectors. Their booster gun requires them to skip two turns after firing. In addition to the listed items, boosterbots spawn with several random tonics to be used as ammo, but these don't drop on death. However, if the robot is made non-hostile, they can be traded for.