Boosterbot: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(26 intermediate revisions by 6 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|&amp;Bboosterbot}}
| title = {{Qud text|{{Qud shader|B|{{(}}boosterbot{{)}}}}}}
| image = boosterbot.png
| image = boosterbot.png
| lv = 25
| lv = 25
| hp = 40
| hp = 40
| av = 7
| av = 7
| dv = 7
| dv = 8
| ma = 12
| ma = 12
| marange = 8+1d7
| weight = 201
| featureweightinfo = no
| id = Boosterbot
| id = Boosterbot
| tier = 5
| colorstr = &amp;B
| colorstr = &amp;B
| tilecolors = CY
| renderstr = 4
| renderstr = 4
| role = Controller
| role = Controller
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 20+1d4+5d3
| strength = 20+1d4+5d3
| agility = 10+1d3+5d1+1
| agility = 10+1d3+5d1
| toughness = 20+1d4+5d3
| toughness = 20+1d4+5d3
| intelligence = 9+1d3+5d1
| intelligence = 9+1d3+5d1
| willpower = 20+1d4+5d3
| willpower = 20+1d4+5d3
| ego = 5+1d2+5d2-1
| ego = 5+1d2+5d2-1
| agilitymult = 1.25
| acid = 0
| acid = 0
| electric = -50
| electric = -50
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 625
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Boosterbot_Gun|1|no|100}}{{inventory|Boosterbot_Claw|2|no|100}}{{inventory|Chem Cell|1|no|4}}{{inventory|Empty Booster|3d6|no|100}}
| inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}}
| desc = This ancient medical robot is shaped like a squat, friendly dwarf, with =pronouns.possessive= painted features long worn away to swaths of pitted metal. =pronouns.Subjective= =verb:reach:afterpronoun= a helpful arm out, holding a stubby booster injector, ready to cheerfully cleanse the world of all its varied disease.
| desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}.  Their {{favilink|booster gun}} requires them to skip two turns after firing.  The non-empty injectors they start with don't drop on death.  However, if the robot is made non-hostile, they can be traded for.
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]

Latest revision as of 14:57, 18 January 2024

boosterbot
Boosterbot.png
Character

4

ID?Use this ID to Wish for boosterbot

Boosterbot

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Controller


Extra info:

Limbs* (HumanoidRobot): * Excludes limbs granted via mutations
boosterbot

A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.

Perfect

Boosterbots attack by shooting tonics and empty injectors. Their booster gun requires them to skip two turns after firing. The non-empty injectors they start with don't drop on death. However, if the robot is made non-hostile, they can be traded for.