Boosterbot: Difference between revisions
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Line 7: | Line 7: | ||
| av = 7 | | av = 7 | ||
| dv = 8 | | dv = 8 | ||
| weight = | | ma = 12 | ||
| marange = 8+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Boosterbot | | id = Boosterbot | ||
Line 15: | Line 17: | ||
| renderstr = 4 | | renderstr = 4 | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
Line 34: | Line 36: | ||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Boosterbot_Gun|1|no|100}}{{inventory|Boosterbot_Claw|2|no|100}}{{inventory|Chem Cell|1|no|4}}{{inventory|Empty Booster|3d6|no|100}} | | inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = | | desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}. Their {{favilink|booster gun}} requires them to skip two turns after firing. | {{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}. Their {{favilink|booster gun}} requires them to skip two turns after firing. The non-empty injectors they start with don't drop on death. However, if the robot is made non-hostile, they can be traded for. | ||
{{Robots Navbox}} | {{Robots Navbox}} | ||
[[Category:Robots]] | [[Category:Robots]] |
Latest revision as of 14:57, 18 January 2024
boosterbot
Level: 25 | |
Attribute Range Mean Formula Attacker Level 1-29 625 XP Attacker Level 30-34 312 XP Attacker Level 35-39 62 XP Attacker Level 40+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
4 |
---|---|
ID?
|
Boosterbot |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(100%) \helpful hand1d3 4/1004 x2(100%)x1(4%) Item from Injectors x1d2+2(100%)empty injector1 7/7 x3d6(100%) | |
Mutations
|
|
| |
Mutations
| |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
boosterbot
A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.
Boosterbots attack by shooting tonics and empty injectors. Their booster gun requires them to skip two turns after firing. The non-empty injectors they start with don't drop on death. However, if the robot is made non-hostile, they can be traded for.