Castes: Difference between revisions

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{{As Of Patch|2.0.203.33}}
{{As Of Patch|2.0.206.70}}
[[File:Arcologies.png|thumb|Caste selection during character creation|right]]
[[File:Arcologies.png|thumb|Caste selection during character creation|right]]


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{{clear}}
{{clear}}
==List of Castes==
==List of Castes==
This section shows additional details about each of the starting '''castes''', including the name of castes, their [[attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.
This section shows additional details about each of the starting '''castes''', including the name of castes, their [[attribute]] bonuses, starting [[skills]], and starting equipment and items.


<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
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| ego = +3
| ego = +3
| skills = Cudgel</br>
| skills = Cudgel</br>
First Aid</br>
Physic</br>
--Heal</br>
--Nostrums</br>
Persuasion</br>
Persuasion</br>
--Snake Oiler</br>
--Snake Oiler</br>
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| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| agility = +3
| agility = +3
| skills = Dual Wield</br>
| skills = Multiweapon Fighting</br>
--Ambidexterity</br>
--Multiweapon Expertise</br>
Wilderness Lore: Jungles
Wilderness Lore: Jungles
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br>
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br>
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Axe</br>
Axe</br>
--Cleave</br>
--Cleave</br>
Dual Wield</br>
Multiweapon Fighting</br>
Iron Mind
Iron Mind
| equipped = 1 {{favilink|steel potter's knife}}</br>
| equipped = 1 {{favilink|steel potter's knife}}</br>

Latest revision as of 06:16, 29 March 2024

As of Patch This information is reliable as of patch 2.0.206.70.

Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.

Caste selection during character creation

Players who begin the game as a mutant will instead have a choice of calling.

There are 12 castes available. Each of those castes is associated with one of the following three arcologies:

List of Castes

This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting skills, and starting equipment and items.

The Toxic Arboreta of Ekuemekiyye, the Holy City

Horticulturist
+2 to saves vs. bleeding
In Inventory:
Can select  nocturnal apex as their starting cybernetic
Priest of All Suns
+3 Ego
+2 to saves vs. bleeding
In Inventory:
Can select  nocturnal apex as their starting cybernetic
Syzygyrior
+2 to saves vs. bleeding
Can select  nocturnal apex as their starting cybernetic

The Ice-Sheathed Arcology of Ibul

Artifex
In Inventory:
Can select  cherubic visage as their starting cybernetic
Consul
In Inventory:
Can select  cherubic visage as their starting cybernetic
Eunuch
In Inventory:
Can select  cherubic visage as their starting cybernetic

The Crustal Mortars of Yawningmoon

Child of the Hearth
In Inventory:
Can select  air current microsensor as their starting cybernetic
Child of the Wheel
In Inventory:
Can select  air current microsensor as their starting cybernetic
Fuming God-Child
In Inventory:
Can select  air current microsensor as their starting cybernetic