Convalessence: Difference between revisions

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{{liquid
{{As Of Patch|2.0.199.5}}
| title={{qud text|&Cconvalessence|notxml}}
{{Liquid
| byteid=16
| title={{qud shader|C|convalessence}}
| id=ConvalessencePuddle
| id=ConvalessencePuddle
| renderstr=&C
| renderstr=&C
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| vaporobject=cryogenic mist
| vaporobject=cryogenic mist
| cooling=2
| cooling=2
| cookeffect=[[{{CookEffect ID to name|coldMinor}} cooking effects]], [[{{CookEffect ID to name|regenLowtierMinor}} cooking effects]]
| cookeffect=coldMinor, regenLowtierMinor
| value=0
| value=0
| image=convalessence.png
| image=convalessence.png
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{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.
{{name}} is an uncommon liquid that can only be found within the depths of {{favilink|Bethesda Susa}}. It can be [[wishes|wished]] for by wishing <code>ConvalessencePuddle</code>.


Upon stepping into a puddle of {{name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{name}}.
Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
==Finding {{PAGENAME}}==
==Finding {{PAGENAME}}==
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
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==Uses for {{PAGENAME}}==
==Uses for {{PAGENAME}}==
* Passive healing
* Passive healing
* Has two [[cooking effect]]s: [[coldMinor (cooking effect)|cold]], and [[regenLowtierMinor (cooking effect)|natural healing]].
* Has two [[cooking effect]]s: [[Cold-based cooking effects]], and [[Regeneration and healing-based cooking effects]].
* With a cooling multiplier of 2, it is the coldest liquid.
* With a cooling multiplier of 2, it is the coldest liquid.
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by
Pouring {{name}} on something that is hotter than the ambient temperature will decrease that object's temperature by
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
<math>(\frac{1}{2^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
==Cooking with {{PAGENAME}}==
Main:
*[[coldMinor (cooking effect)]]
*[[regenLowtierMinor (cooking effect)]]


==Freezing {{PAGENAME}}==
==Freezing {{PAGENAME}}==
The default temperature for {{name}} is 5T. Interestingly enough, when {{name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.
The default temperature for {{plain name}} is 5T. Interestingly enough, when {{plain name}} freezes as the default -100T, it will transform into {{favilink|cryogenic mist}} instead of freezing.


==References==
==References==

Revision as of 22:27, 1 September 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
convalessence
Convalessence.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

350°

Vaporizes at

200°, into cryogenic mist

Base temperature

25°

Cooking Effect

simple cold-based effects, simple regeneration and healing-based effects

Value per dram

0

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

ConvalessencePuddle

Liquid ID

convalessence is an uncommon liquid that can only be found within the depths of Bethesda Susa. It can be wished for by wishing ConvalessencePuddle.

Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All inorganic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.

Finding Convalessence

Uses for Convalessence

Pouring convalessence on something that is hotter than the ambient temperature will decrease that object's temperature by [1].

Freezing Convalessence

The default temperature for convalessence is 5T. Interestingly enough, when convalessence freezes as the default -100T, it will transform into cryogenic mist instead of freezing.

References

  1. XRL.World.Parts.Effects.LiquidCovered