Counterweighted: Difference between revisions
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{{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon.{{Code Reference|class=ModCounterweighted}} | |||
== Eligible Items == | |||
{{#cargo_query: | |||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | |||
| join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier, | |||
CONCAT('<strong>+',CEIL((GD.Tier+1)/3),'</strong>')=To-Hit Bonus | |||
| where = M.SupportedMods HOLDS 'WeaponMods' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
| limit = 999 | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 19:32, 3 October 2021
counterweighted
Category
|
Melee Weapon |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
+1 | |
+1 | |
ID
|
ModCounterweighted |
Counterweighted: Adds + Ceiling((tier + 1)/3) to hit. |
Counterweighted adds a tier-based to-hit bonus to a melee weapon.[1]
Eligible Items
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModCounterweighted
|