Counterweighted: Difference between revisions
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{{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon. | {{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon. | ||
The formula to determine the hit bonus is '''Ceiling( (Tier + 1) / 3 )'''. | The formula to determine the hit bonus is '''Ceiling( (Tier + 1) / 3 )'''.{{Code Reference|class=ModCounterweighted}} | ||
== Eligible Items == | == Eligible Items == |
Revision as of 19:34, 3 October 2021
counterweighted
Category
|
Melee Weapon |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
+1 | |
+1 | |
ID
|
ModCounterweighted |
Counterweighted: Adds +1-3 to hit. |
Counterweighted adds a tier-based to-hit bonus to a melee weapon.
The formula to determine the hit bonus is Ceiling( (Tier + 1) / 3 ).[1]
Eligible Items
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModCounterweighted
|