Counterweighted: Difference between revisions
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imported>Teamtotobot m (Bot: Adding {{Mod Navbox}}) |
m (typo) |
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{{Mod | {{Mod | ||
|title | | title = {{qud text|&ycounterweighted|notxml}} | ||
|type | | type = Melee Weapon | ||
|id | | id = ModCounterweighted | ||
|rarity | | rarity = C | ||
|mintier | | mintier = 1 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.1 | ||
|desc | | difficulty = 1 | ||
| | | complexity = 1 | ||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CCounterweighted: Adds +1-3 to hit. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon. | |||
The formula to determine the hit bonus is <math>Ceiling( (Tier + 1) / 3 )</math>.{{Code Reference|class=ModCounterweighted}} | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | |||
| join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier, | |||
CONCAT('<strong>+',CEIL((GD.Tier+1)/3),'</strong>')=To-Hit Bonus | |||
| where = M.SupportedMods HOLDS 'WeaponMods' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
| limit = 999 | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 18:38, 3 May 2022
counterweighted
Category
|
Melee Weapon |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
+1 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModCounterweighted |
Infobox data from game version 2.0.201.114
|
Counterweighted: Adds +1-3 to hit. |
Counterweighted adds a tier-based to-hit bonus to a melee weapon.
The formula to determine the hit bonus is .[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModCounterweighted
|