Eigenrifle

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Revision as of 00:51, 7 October 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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eigenrifle
12
PV
♥
1d12
average: 6.5range: 1-12
$
750.00
Commerce Value
12
lbs.
Weight

Disintegrate

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

150 Fidget cell: 16 usesSolar cell: 16 usesLead-acid cell: 26 usesCombustion cell: 40 usesChem cell: 66 usesThermoelectric cell: 266 usesBiodynamic cell: 400 usesNuclear cell: 666 usesAntimatter cell: 1333 usesMecha power core: 3333 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<0005>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics

Character

)

ID?Use this ID to Wish for the item

Eigenrifle

Spawns in

Guns

Extra Info:
eigenrifle

Atop this russet rifle stands a square plate-scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn of the shot remains unchanged.

Weapon Class: Bows & Rifles
Accuracy: High

Perfect

The eigenrifle is a high-tier rifle with very high accuracy and fantastic penetration and damage potential. It is notable for the fact that its projectiles pierce through all targets it hits along its path, provided the shot penetrates, making it situationally useful to wielders who can manage to align several targets on the same trajectory.

Obtaining

The eigenrifle can be:

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)