Flaming: Difference between revisions

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{{hatnote|''This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].''}}
{{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}}
{{Mod
{{Mod
|title     ={{qud text|&Rflaming|notxml}}
| title             = {{qud text|&Rflaming|notxml}}
|type       =Melee Weapon
| type               = Melee Weapon
|id         =ModFlaming
| id                 = ModFlaming
|rarity     =U
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|canautotinker = no
| canautotinker     = no
|tinkertier =2
| tinkertier         = 2
|value     =1.2
| difficulty        = 1
|desc       =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
| complexity        = 1
|difficulty = 1
| powerloadsensitive = yes
|complexity = 1
| empsensitive      = yes
| realitydistortion  = no
| chargeused        = 10
| value             = 1.2
| desc               = &CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8.
{{name|caps}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to {{favilink|Ashes}} (an effect which is not canceled out by also making the weapon freezing). Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFlaming}}


Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. If applied to a ranged weapon, it will not affect projectiles shot by the weapon. This mod will only work if being used to physically strike something.
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,ItemsTable=IT,GeneralData=GD
  | join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END=Tier,
            CONCAT('{{(}}Heart{{)}}', CASE WHEN GD.Tier <> 0 AND COALESCE(GD.Tier,1) > 2
              THEN
                CONCAT('{{(}}dice tooltip{{!}}',
                ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*0.8,0),'-',
                ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*1.2,0),'{{)}}')
              ELSE
                ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*0.8,0)
              END)=Heat Damage on Hit,
            CONCAT('{{(}}qud text{{!}}&R+ {{(}}dice tooltip{{!}}',(CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*2,'d8{{)}}°{{)}}')=Temperature on Hit
  | where = M.SupportedMods HOLDS 'WeaponMods'
  | order by = (CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END) DESC,GD.PlainName
  | format = table
  | limit = 999
}}
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Latest revision as of 20:36, 23 March 2023

This page describes the Flaming item mod. For a more general usage of the term, see Flaming (disambiguation).
Disambiguation This page describes the Flaming item mod. For a more general usage of the term, see Flaming (disambiguation).
flaming
Category

Melee Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.2

+1

+1

Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

yes

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

yes

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModFlaming

Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.

Flaming is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's temperature will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to ashes (an effect which is not canceled out by also making the weapon freezing). Adding this to a weapon causes it to become EMP sensitive and use up 10 charge per melee hit.[1]

Eligible Equipment

Item Tier Heat Damage on Hit Temperature on Hit
two-handed zetachrome long sword 8 ♥6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
zetachrome battle axe 8 ♥6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
zetachrome dagger 8 ♥6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
zetachrome halberd 8 ♥6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
zetachrome hammer 8 ♥6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
zetachrome long sword 8 ♥6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
zetachrome warhammer 8 ♥6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
ceremonial vibrokhopesh 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
flawless crysteel battle axe 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
flawless crysteel dagger 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
flawless crysteel great sword 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
flawless crysteel halberd 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
flawless crysteel long sword 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
flawless crysteel mace 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
flawless crysteel warhammer 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
sharpened polyp 7 ♥6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
crysteel battle axe 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
crysteel dagger 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
crysteel great sword 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
crysteel halberd 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
crysteel long sword 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
crysteel mace 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
crysteel warhammer 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
rhinox-skull maul 6 ♥5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
fullerite battle axe 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
fullerite dagger 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
fullerite long sword 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
fullerite maul 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
fullerite two-handed axe 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
maghammer 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
syphon baton 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
two-handed fullerite long sword 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
two-handed fullerite maul 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
vibro blade 5 ♥4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
Ari 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
carbide folding hammer 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
Caslainard 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
folded carbide battle axe 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
folded carbide dagger 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
folded carbide long sword 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
folded carbide wristblade 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
gaslight chisel 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
gaslight flyssa 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
gaslight kris 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
Polluxus 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
prayer rod 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
Shayna 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
two-handed carbide folding hammer 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
two-handed folded carbide battle axe 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
two-handed folded carbide long sword 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
vibro dagger 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
Yal 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
etched cleaver 4 ♥3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
carbide battle axe 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
carbide dagger 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
carbide hammer 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
carbide long sword 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
obsidian kris 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
two-handed carbide battle axe 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
two-handed carbide hammer 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
two-handed carbide long sword 3 ♥2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
iron battle axe 2 ♥2 + 4d84-32 (Avg: 18)°
iron dagger 2 ♥2 + 4d84-32 (Avg: 18)°
nanopneumatic jackhammer 2 ♥2 + 4d84-32 (Avg: 18)°
opal-pommeled steel battle axe 2 ♥2 + 4d84-32 (Avg: 18)°
steel battle axe 2 ♥2 + 4d84-32 (Avg: 18)°
steel butcher knife 2 ♥2 + 4d84-32 (Avg: 18)°
steel dagger 2 ♥2 + 4d84-32 (Avg: 18)°
steel hand axe 2 ♥2 + 4d84-32 (Avg: 18)°
steel kukri 2 ♥2 + 4d84-32 (Avg: 18)°
steel long sword 2 ♥2 + 4d84-32 (Avg: 18)°
steel mace 2 ♥2 + 4d84-32 (Avg: 18)°
steel potter's knife 2 ♥2 + 4d84-32 (Avg: 18)°
steel utility knife 2 ♥2 + 4d84-32 (Avg: 18)°
steel vinereaper 2 ♥2 + 4d84-32 (Avg: 18)°
steel war hammer 2 ♥2 + 4d84-32 (Avg: 18)°
two-handed steel battle axe 2 ♥2 + 4d84-32 (Avg: 18)°
two-handed steel long sword 2 ♥2 + 4d84-32 (Avg: 18)°
two-handed steel war hammer 2 ♥2 + 4d84-32 (Avg: 18)°
amber-tipped staff 1 ♥1 + 2d82-16 (Avg: 9)°
bronze battle axe 1 ♥1 + 2d82-16 (Avg: 9)°
bronze dagger 1 ♥1 + 2d82-16 (Avg: 9)°
bronze long sword 1 ♥1 + 2d82-16 (Avg: 9)°
bronze mace 1 ♥1 + 2d82-16 (Avg: 9)°
bronze two-handed sword 1 ♥1 + 2d82-16 (Avg: 9)°
club 1 ♥1 + 2d82-16 (Avg: 9)°
desert kris 1 ♥1 + 2d82-16 (Avg: 9)°
hand axe 1 ♥1 + 2d82-16 (Avg: 9)°
iron long sword 1 ♥1 + 2d82-16 (Avg: 9)°
iron mace 1 ♥1 + 2d82-16 (Avg: 9)°
iron vinereaper 1 ♥1 + 2d82-16 (Avg: 9)°
leather whip 1 ♥1 + 2d82-16 (Avg: 9)°
metal folding chair 1 ♥1 + 2d82-16 (Avg: 9)°
pickaxe 1 ♥1 + 2d82-16 (Avg: 9)°
shillelagh 1 ♥1 + 2d82-16 (Avg: 9)°
staff 1 ♥1 + 2d82-16 (Avg: 9)°
stun rod 1 ♥1 + 2d82-16 (Avg: 9)°
two-handed iron long sword 1 ♥1 + 2d82-16 (Avg: 9)°
walking stick 1 ♥1 + 2d82-16 (Avg: 9)°

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModFlaming