Instant death: Difference between revisions
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While usually creatures in Qud [[Death|die only by taking sufficient damage]], some methods of death bypass damage altogether and kill regardless of how much [[HP]] | While usually creatures in Qud [[Death|die only by taking sufficient damage]], some methods of death bypass damage altogether and kill regardless of how much [[HP]] you have. | ||
'''Note:''' As a stylistic choice, this article uses “you” to refer to any creature that may be affected, not only the player. If specifically the player is meant, the phrase “the player” will be used. | |||
== Methods of Instant Death == | == Methods of Instant Death == | ||
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Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present. | Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present. | ||
Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. | Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. (Creatures not controlled by the player do not use Domination.) | ||
A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog, which happens when no death message is specified in the code that causes the death. | A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog when the player dies that way, which happens when no death message is specified in the code that causes the death. | ||
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! Method !! [[Achievement]] !! Kills [[Domination | dominator]]? !! Message | ! Method !! [[Achievement]] !! Kills [[Domination | dominator]]? !! Message | ||
|- | |- | ||
| Losing your last remaining head to [[Decapitate|decapitation]]{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}} || [[Hole Like a Head]] || No || You were decapitated by [someone]. | | Losing your last remaining head to [[Decapitate|decapitation]]{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}} || [[Hole Like a Head]] || No || You were decapitated by [someone]. | ||
|- | |- | ||
| Ending a [[phased]] effect while both in and surrounded by solid objects{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}} || [[The Laws of Physics Are Mere Suggestions, Vol. 1]] || No || You violated the Pauli exclusion principle. | | Ending a [[phased]] effect while both in and surrounded by solid objects{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}} || [[The Laws of Physics Are Mere Suggestions, Vol. 1]] || No || You violated the Pauli exclusion principle. | ||
|- | |- | ||
| Getting hit by the gaze of a {{Favilink|lithofex}}{{Code Reference | namespace = XRL.World.Parts.Mutation | class = StoneGaze | method = performGaze}} || [[Aetalag]] || No || You were turned to stone by the gaze of a lithofex. | | Getting hit by the gaze of a {{Favilink|lithofex}}{{Code Reference | namespace = XRL.World.Parts.Mutation | class = StoneGaze | method = performGaze}} || [[Aetalag]] || No || You were turned to stone by the gaze of a lithofex. | ||
|- | |- | ||
| Standing in the path of a | | Standing in the path of a {{Favilink|salt kraken}} or {{Favilink|star kraken}}'s consuming movement (indicated by flashing){{Code Reference | class = Consumer | method = Consume}} || [[*gulp*]] || No || You were consumed whole by a [salt kraken/star kraken]. | ||
|- | |- | ||
| Drinking or cooking with {{Favilink|neutron flux}} (''specifically'' drinking or cooking with it; other actions with flux merely do large amounts of damage){{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}} || [[Starry Demise]] || No || You were crushed under the weight of a thousand suns. | | Drinking or cooking with {{Favilink|neutron flux}} (''specifically'' drinking or cooking with it; other actions with flux merely do large amounts of damage){{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}} || [[Starry Demise]] || No || You were crushed under the weight of a thousand suns. | ||
|- | |- | ||
| Being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} || [[Jeweled Dusk]] || No || You were transmuted into [a gem]. | | Being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} || [[Jeweled Dusk]] || No || You were transmuted into [a gem]. | ||
|- | |- | ||
| Being any temporary forcefield (such as from a {{favilink|stasis grenade}}, {{favilink|Force Bubble}}, or {{favilink|Force Wall}}) and either running out the duration of the effect that spawned you or disconnecting yourself from an originating {{favilink|force projector}} ||[[I-]]|| Yes || Your mind winks out of existence. | | Being any temporary forcefield (such as from a {{favilink|stasis grenade}}, {{favilink|Force Bubble}}, or {{favilink|Force Wall}}) and either running out the duration of the effect that spawned you or disconnecting yourself from an originating {{favilink|force projector}} ||[[I-]]|| Yes || Your mind winks out of existence. | ||
|- | |- | ||
| Being affected by [[normality]] when | | Being affected by [[normality]] when your existence is supported by a [[Reality distortion|reality-distorting effect]] (for example, being a {{Favilink | Temporal Fugue}} clone or animated {{Favilink | forcefield}}) ||[[I-]]|| Yes || Your mind winks out of existence. | ||
|- | |- | ||
| Reaching higher than {{T|10,000}}, causing instant vaporization{{Code Reference | class = Physics | method = UpdateTemperature}} || || No || You were vaporized. | | Reaching higher than {{T|10,000}}, causing instant vaporization{{Code Reference | class = Physics | method = UpdateTemperature}} || || No || You were vaporized. | ||
|- | |- | ||
| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space. | | Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space. | ||
|- | |- | ||
| Being a {{favilink|lava|magmatic}} {{favilink|soupy sludge}} and | | Being a {{favilink|lava|magmatic}} {{favilink|soupy sludge}} and dropping below flaming temperature || || No || You cooled into a block of shale. | ||
|- | |- | ||
| Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes || | | Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes || | ||
|- | |- | ||
| Being a {{favilink|giant centipede nest}} and collapsing due to spawning the maximum number of giant centipedes || || Yes || | | Being a {{favilink|giant centipede nest}} and collapsing due to spawning the maximum number of giant centipedes || || Yes || | ||
|- | |- | ||
| Running out the duration of {{favilink|Temporal Fugue}} when | | Running out the duration of {{favilink|Temporal Fugue}} when you're a fugue clone{{Code Reference | namespace = XRL.World.Parts.Mutation | class = TemporalFugue | method = PerformTemporalFugue}}{{Code Reference | class = Temporary | method = Expire}} || || Yes || | ||
|- | |- | ||
| Having | | Having your original body destroyed when dominating another creature (caused by, e.g., any effect on this page being applied to your body while you're away){{Code Reference | namespace = XRL.World.Effects | class = Dominated | method = Remove}} || || N/A || Your original body was lost. | ||
|- | |- | ||
| Having the creature | | Having the creature you're dominating destroyed while still occupying it (This applies to any other entry on this table that has a “Yes” in the “Kills dominator?” column) || || N/A || Your mind winks out of existence. | ||
|} | |} | ||
A player can obtain the body of any creature via the use of a {{Favilink|Ganglionic teleprojector}} for mechanical bodies, {{Favilink|Domination}} for bodies without a [[mental shield]], or {{Favilink|Metamorphosis}} for any body. | A player can obtain the body of any creature via the use of a {{Favilink|Ganglionic teleprojector}} for mechanical bodies, {{Favilink|Domination}} for bodies without a [[mental shield]], or {{Favilink|Metamorphosis}} for any body. | ||
Many environmental features, such as walls, can be converted into creatures via the use of {{Favilink|Spray-a-Brain}} or a {{Favilink|nano-neuro animator}}. | |||
=== Not Normally Possible for the Player === | === Not Normally Possible for the Player === | ||
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! Method !! Kills [[Domination | dominator]]? !! Message | ! Method !! Kills [[Domination | dominator]]? !! Message | ||
|- | |- | ||
| Having | | Having your flywheel disabled, such as by becoming broken from examining yourself, when you're a {{Favilink |norm core mk I}}, {{Favilink |norm core mk II}}, or {{Favilink |norm core mk III}}{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}} || No || Your flywheel failed catastrophically. | ||
|- | |- | ||
| Being [[gas]] and dissipating or merging with another cloud of gas{{Code Reference | class = Gas | method = Disperse}} || No || You dissipated. | | Being [[gas]] and dissipating or merging with another cloud of gas{{Code Reference | class = Gas | method = Disperse}} || No || You dissipated. | ||
|- | |- | ||
| Being shot with a {{Favilink|nullray pistol}} when | | Being shot with a {{Favilink|nullray pistol}} when you're {{Favilink|normality gas}}{{Code Reference | class = DestroyContiguous | method = ChainDestroy}} || No || You were cancelled from existence. | ||
|} | |} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 02:46, 19 April 2022
Featured Article
This article has been selected by wiki maintainers as an exemplar of everyone's hard work. |
This article has been selected by wiki maintainers as an exemplar of everyone's hard work.
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. |
While usually creatures in Qud die only by taking sufficient damage, some methods of death bypass damage altogether and kill regardless of how much HP you have.
Note: As a stylistic choice, this article uses “you” to refer to any creature that may be affected, not only the player. If specifically the player is meant, the phrase “the player” will be used.
Methods of Instant Death
Some instant death methods grant an achievement when the player dies this way. These are noted in the “Achievement” column when present.
Some methods kill the player even if they are currently dominating another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. (Creatures not controlled by the player do not use Domination.)
A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog when the player dies that way, which happens when no death message is specified in the code that causes the death.
Method | Achievement | Kills dominator? | Message |
---|---|---|---|
Losing your last remaining head to decapitation[1] | Hole Like a Head | No | You were decapitated by [someone]. |
Ending a phased effect while both in and surrounded by solid objects[2] | The Laws of Physics Are Mere Suggestions, Vol. 1 | No | You violated the Pauli exclusion principle. |
Getting hit by the gaze of a lithofex[3] | Aetalag | No | You were turned to stone by the gaze of a lithofex. |
Standing in the path of a salt kraken or star kraken's consuming movement (indicated by flashing)[4] | *gulp* | No | You were consumed whole by a [salt kraken/star kraken]. |
Drinking or cooking with neutron flux (specifically drinking or cooking with it; other actions with flux merely do large amounts of damage)[5] | Starry Demise | No | You were crushed under the weight of a thousand suns. |
Being turned into a gem by a gemming attack[6] | Jeweled Dusk | No | You were transmuted into [a gem]. |
Being any temporary forcefield (such as from a stasis grenade, Force Bubble, or Force Wall) and either running out the duration of the effect that spawned you or disconnecting yourself from an originating force projector | I- | Yes | Your mind winks out of existence. |
Being affected by normality when your existence is supported by a reality-distorting effect (for example, being a Temporal Fugue clone or animated forcefield) | I- | Yes | Your mind winks out of existence. |
Reaching higher than 10,000°, causing instant vaporization[7] | No | You were vaporized. | |
Dropping below 1 Willpower while wielding the amaranthine prism[8] | No | You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space. | |
Being a magmatic soupy sludge and dropping below flaming temperature | No | You cooled into a block of shale. | |
Being a wall and getting slammed (including by yourself)[9] | Yes | ||
Being a giant centipede nest and collapsing due to spawning the maximum number of giant centipedes | Yes | ||
Running out the duration of Temporal Fugue when you're a fugue clone[10][11] | Yes | ||
Having your original body destroyed when dominating another creature (caused by, e.g., any effect on this page being applied to your body while you're away)[12] | N/A | Your original body was lost. | |
Having the creature you're dominating destroyed while still occupying it (This applies to any other entry on this table that has a “Yes” in the “Kills dominator?” column) | N/A | Your mind winks out of existence. |
A player can obtain the body of any creature via the use of a ganglionic teleprojector for mechanical bodies, Domination for bodies without a mental shield, or Metamorphosis for any body.
Many environmental features, such as walls, can be converted into creatures via the use of Spray-a-Brain or a nano-neuro animator.
Not Normally Possible for the Player
The following methods of death require wishes for a player to experience them, as there is no known way for the things involved to be or become creatures.
Method | Kills dominator? | Message |
---|---|---|
Having your flywheel disabled, such as by becoming broken from examining yourself, when you're a norm core mk I, norm core mk II, or norm core mk III[13] | No | Your flywheel failed catastrophically. |
Being gas and dissipating or merging with another cloud of gas[14] | No | You dissipated. |
Being shot with a nullray pistol when you're normality gas[15] | No | You were cancelled from existence. |
References
This information is reliable as of patch 2.0.203.31. |
- ↑
XRL.World.Parts.Skill.Axe_Decapitate
, methodDecapitate
- ↑
XRL.World.Effects.Phased
, methodRemove
- ↑
XRL.World.Parts.Mutation.StoneGaze
, methodperformGaze
- ↑
XRL.World.Parts.Consumer
, methodConsume
- ↑
XRL.Liquids.LiquidNeutronFlux
, methodDrank
- ↑
XRL.World.Parts.ModTransmuteOnHit
, methodFireEvent
- ↑
XRL.World.Parts.Physics
, methodUpdateTemperature
- ↑
XRL.World.Parts.CyclopeanPrism
, methodFireEvent
, in the"BeginTakeAction"
case - ↑
XRL.World.Parts.Skill.Cudgel_Slam
, methodCast
- ↑
XRL.World.Parts.Mutation.TemporalFugue
, methodPerformTemporalFugue
- ↑
XRL.World.Parts.Temporary
, methodExpire
- ↑
XRL.World.Effects.Dominated
, methodRemove
- ↑
XRL.World.Parts.FusionReactor
, methodHandleEvent(EffectAppliedEvent)
- ↑
XRL.World.Parts.Gas
, methodDisperse
- ↑
XRL.World.Parts.DestroyContiguous
, methodChainDestroy
|