Interdictor: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|interdictor}}
| title = {{Qud text|interdictor}}
Line 7: Line 8:
| dv = 7
| dv = 7
| ma = 13
| ma = 13
| marange = 8+1d9
| weight = 201
| featureweightinfo = no
| id = Interdictor
| id = Interdictor
| tier = 6
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yC
| renderstr = 7
| renderstr = 7
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| dynamictable = {{Dynamic object|BaroqueRuins_Creatures|Interdictor}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 20+1d4+6d3+-3
| strength = 20+1d4+6d3
| agility = 10+1d3+6d1
| agility = 10+1d3+6d1
| toughness = 20+1d4+6d3+-2
| toughness = 20+1d4+6d3
| intelligence = 9+1d3+6d1
| intelligence = 9+1d3+6d1
| willpower = 20+1d4+6d3
| willpower = 20+1d4+6d3
| ego = 5+1d2+6d2-1
| ego = 5+1d2+6d2-1
| strengthmult = 0.3999999999999999
| toughnessmult = 0.6
| acid = 0
| acid = 0
| electric = -50
| electric = -50
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 800
| xptier = 6
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| mutations = {{creature mutation|{{MutationID to name|Interdiction}}|0|14}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| mutations = {{creature mutation|{{MutationID to name|Interdiction}}|1|14}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| desc = There's an oculus in the center of the dragonfly drone's sensory arary. It unshutters with a whir and emits a glowing beam of force.
| desc = There's an oculus in the center of the dragonfly drone's sensory array. It unshutters with a whir and emits a glowing beam of force.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
{{No Description}}
<!-- END QBE -->
{{name|plural}} are robots that limit the movespeed of their targets using [[Interdiction]] instead of dealing damage.
== Interdiction ==
Interdiction is a mental [[mutations|mutation]] that selects a hostile creature within the user's line of sight and within 10 tiles and inflicts them with [[Interdicted]], giving the target a 10 [[Movement Speed]] penalty. This cannot be used if the interdictor is [[Pulsed]]. Interdiction is an [[omniphase]] effect.


[[Category:Robots]]
When a creature is a target for Interdiction, a blue line will be drawn from the interdictor to the target. The message "(user) locks on to (target)." also displays. The 10 tile range is only used when initially selecting a target; if the target moves further than 10 tiles away from the user, it will not break interdiction.
{{Robots Navbox}}

Latest revision as of 14:57, 18 January 2024

interdictor
Interdictor.png
Character

7

ID?Use this ID to Wish for interdictor

Interdictor

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

800 XP

XP Tier

6

Role

Skirmisher

Spawns in

BaroqueRuins_Creatures


Extra info:

Limbs* (HoverRobot): * Excludes limbs granted via mutations
interdictor

There's an oculus in the center of the dragonfly drone's sensory array. It unshutters with a whir and emits a glowing beam of force.

Perfect

interdictors are robots that limit the movespeed of their targets using Interdiction instead of dealing damage.

Interdiction

Interdiction is a mental mutation that selects a hostile creature within the user's line of sight and within 10 tiles and inflicts them with Interdicted, giving the target a 10 Movement Speed penalty. This cannot be used if the interdictor is Pulsed. Interdiction is an omniphase effect.

When a creature is a target for Interdiction, a blue line will be drawn from the interdictor to the target. The message "(user) locks on to (target)." also displays. The 10 tile range is only used when initially selecting a target; if the target moves further than 10 tiles away from the user, it will not break interdiction.