Lava: Difference between revisions
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{{name}} is a liquid made out of melted rock. It is one of the higher valued liquids, but is highly harmful to anything it contacts that lacks proper [[heat]] resistance. Cooking with it grants [[heat(cooking effect)|simple heat-based]] cooking effects. | {{name}} is a liquid made out of melted rock. It is one of the higher valued liquids, but is highly harmful to anything it contacts that lacks proper [[heat]] resistance. Cooking with it grants [[heat(cooking effect)|simple heat-based]] cooking effects. A composite liquid containing lava will be {{qud text|&Rmagmatic|notxml}}. | ||
Upon entering a cell of {{name}} that is not frozen, the creature's [[temperature]] will increase by 1,000, which is often enough to set the creature on fire. This is only when the cell is entered, and staying on the lava will not alter temperature. | Upon entering a cell of {{name}} that is not frozen, the creature's [[temperature]] will increase by 1,000, which is often enough to set the creature on fire. This is only when the cell is entered, and staying on the lava will not alter temperature. |
Revision as of 14:23, 31 October 2019
This information is reliable as of patch 2.0.196.1. If this is no longer the current patch, you can help by updating it. |
When on/in other objects/liquids: | |
---|---|
{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
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4000° |
Vaporizes at
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99999° |
Base temperature
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25° |
Cooking Effect
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simple heat-based[Oops, there was a problem with Template:CookEffect ID to page that's used here!] |
Value per dram
|
50 |
Weight per dram
|
0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
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LavaPool, LavaPuddle |
Liquid ID
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lava |
lava is a liquid made out of melted rock. It is one of the higher valued liquids, but is highly harmful to anything it contacts that lacks proper heat resistance. Cooking with it grants simple heat-based cooking effects. A composite liquid containing lava will be magmatic.
Upon entering a cell of lava that is not frozen, the creature's temperature will increase by 1,000, which is often enough to set the creature on fire. This is only when the cell is entered, and staying on the lava will not alter temperature.
When lava is poured on something, their temperature will increase by 1,000 and take 1d201-20 (Avg: 10.5) damage for every dram poured. Drinking it is even more dangerous, increasing temperature by the same amount, but the imbiber takes 1d1001-100 (Avg: 50.5) damage. Drinking lava grants the On the Rocks achievement. In the journal, this is noted as "Unexplainably, you drank lava".
In terms of proper receptacles for storing lava, any container that has a flaming temperature that is higher than 1,000. The only dedicated liquid container that can withstand this temperature is the phial, but some artifacts that can hold liquid as ammo can also hold lava without being destroyed. Notable examples include all liquid fueled energy cells, rocket skates, and flamethrowers.
Source of Lava
- Any wall that reaches its melting point will turn into 2,000 drams of lava
- giant lava weeps and lava weeps. Fungal biomes that contain these have bright red and yellow mushrooms.
- Sold by the alchemist, ichor merchants, and rarely chefs. Note that ichor merchants and chefs do not contain proper containers for the lava, and the containers will be flaming in their inventory.
Uses of Lava
- Used in thermoelectric cells to power artifacts
- Can be cooked with
- High commerce value per dram
Cooking with Lava
Tips
- Because pouring harmful liquids does not provoke hostility, pouring lava is a way of creating a high amount of damage on neutral creatures. It can also be used on tougher enemies that do not have heat resistance.
- Lava can be collected after the initial pouring to be reused for damage, although it will be halved due to mixing with the salt on the ground.
- Because any wall can melt into lava, player characters with heat based mutations like Flaming Hands or Pyrokinesis can have an easy source of lava at all times
- One of the easiest source of large single target, single hit damage, making it possible to kill a mercurial without it teleporting away.
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