Linear cannon: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(17 intermediate revisions by 4 users not shown)
Line 8: Line 8:
| vibro = yes
| vibro = yes
| damage = 2d12
| damage = 2d12
| weight = 12
| weight = 40
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 750
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = lead slug
| ammo = lead slug
| ammodamagetypes = Vorpal
| ammodamagetypes = Vorpal
Line 18: Line 18:
| accuracy = 2
| accuracy = 2
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| chargeused = 100
| chargeused = 750
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = LinearCannon
| id = Linear Cannon
| complexity = 5
| complexity = 7
| tier = 5
| tier = 7
| bits = 0245
| bits = 0567
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &y
| tilecolors = cw
| tilecolors = yc
| renderstr = )
| renderstr = )
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseHeavyWeapon
| unknowntile = linear cannon unidentified.png
| dynamictable = {{Dynamic object|Items|Linear Cannon}}
| unknownname = weird artifact
| unidentifiedimage = linear cannon unidentified.png
| unknownaltname = rifle
| unidentifiedname = weird artifact
| desc = A motley cacophany of short wire loops surrounds a long metal rail. An ungainly stock and magazine are mounted to the side.
| unidentifiedaltname = cannon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods,ElectronicsMods
| desc = Baroque and kite-like volumes of metal are arranged on an axis as a lathe to shave dimensionality off their inner spaces. A giant stock and grip of painted fullerite support their tremendous weight.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: High{{)}}}}
Accuracy: High
| categories = Rifles
-25 move speed{{)}}}}
| gameversion = 2.0.201.56
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a very accurate high-tier [[:Category:Rifles|rifle]] that is powered by [[:Category:Energy Cells|energy cells]], and which fires [[Vibro weapons|vibro]] projectiles.
The {{name}} is a very accurate high-tier [[:Category:Heavy Weapons|heavy weapon]] that is powered by [[:Category:Energy Cells|energy cells]], and which fires [[Vibro weapons|vibro]] projectiles.


Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles.
Other than rare, randomly-generated relic firearms, the {{name}} is notable for being the only [[missile weapon]] with vibro projectiles, although {{favilink|arc winder|plural}} and {{favilink|high-voltage arc winder|plural}} may serve a similar purpose due to not using [[PV]] at all.


== Vibro Penetration ==
== Vibro Penetration ==
{{main|Vibro weapons}}
{{main|Vibro weapons}}
The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage.
The {{name|possessive}} vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the {{name}} an excellent weapon against very high-[[AV]] targets, such as {{favilink|leering stalker|plural}} or {{favilink|chrome pyramid|plural}}. However, the tradeoff is that the {{name}} will usually only penetrate once or twice, and will almost never penetrate more than 3 times; on average, it will penetrate 1.56 times, dealing {{Heart}}20.28 damage. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage.


{| class="wikitable"
{| class="wikitable"
Line 76: Line 80:
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining a {{name}}.{{Code Reference|class=SpindleNegotiation}}<ref><code>PopulationTables.xml</code></ref>
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|linear cannon turret|plural}}.
* [[Disarmed]] from {{favilink|linear cannon turret|plural}}.


== References ==
== References ==
{{As of patch inline|2.0.201.49}}
{{As of patch inline|2.0.202.92}}
<references />
<references />


{{Missile Weapon Navbox}}__NOTOC__
{{Missile Weapon Navbox}}__NOTOC__
 
[[Category:Vibro Weapons]]
[[Category:Rifles]]

Latest revision as of 21:36, 18 January 2024

linear cannon
Adaptive PV
(Vibro)
♥
2d12
average: 13range: 2-24
$
750.00
Commerce Value
40
lbs.
Weight

Vorpal

Ammo Type

lead slug

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Charge per Use

750 Solar cell: 3 usesFidget cell: 3 usesLead-acid cell: 5 usesCombustion cell: 8 usesChem cell: 13 usesThermoelectric cell: 53 usesBiodynamic cell: 80 usesNuclear cell: 133 usesAntimatter cell: 266 usesMecha power core: 666 uses

Charge Used For

Weapon Power

Complexity

7

Tier

7

<0567>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine, electronics

Character

)

ID?Use this ID to Wish for the item

Linear Cannon

Spawns in

Items

Extra Info:
linear cannon

Baroque and kite-like volumes of metal are arranged on an axis as a lathe to shave dimensionality off their inner spaces. A giant stock and grip of painted fullerite support their tremendous weight.

Weapon Class: Heavy Weapon
Accuracy: High
-25 move speed

Perfect

The linear cannon is a very accurate high-tier heavy weapon that is powered by energy cells, and which fires vibro projectiles.

Other than rare, randomly-generated relic firearms, the linear cannon is notable for being the only missile weapon with vibro projectiles, although arc winders and high-voltage arc winders may serve a similar purpose due to not using PV at all.

Vibro Penetration

Main article: Vibro weapons

The linear cannon's vibro projectiles have adaptive penetration that always matches the target's AV value, meaning that they are almost guaranteed to penetrate and deal damage. This makes the linear cannon an excellent weapon against very high-AV targets, such as leering stalkers or chrome pyramids. However, the tradeoff is that the linear cannon will usually only penetrate once or twice, and will almost never penetrate more than 3 times; on average, it will penetrate 1.56 times, dealing ♥20.28 damage. For lower AV targets, a weapon with fixed PV that is significantly higher than the AV of the target would typically do more damage.

Probability Damage Dealt
At Least 1 Penetration 99.2% ♥2d122-24 (Avg: 13)
At Least 2 Penetrations 47.9% ♥4d124-48 (Avg: 26)
At Least 3 Penetrations 8.7% ♥6d126-72 (Avg: 39)
At Least 4 Penetrations 0.3% ♥8d128-96 (Avg: 52)
At Least 5 Penetrations 0.0001% ♥10d1210-120 (Avg: 65)

Obtaining

The linear cannon can be:

References

This information is reliable as of patch 2.0.202.92.