Refractive: Difference between revisions

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| restriction        = Must not already refract light
| restriction        = Must not already refract light
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{{name}} is a mod that can be applied on most worn equipment as well as shields. Modded items have a set chance to [[refract]] light; all light based projectiles that are refracted by this mod bounce back towards the direction they were fired from with a random variance of -90° to +90° degrees.  
The {{name}} mod can be applied on most worn equipment as well as shields. Modded items have a set chance to [[refract]] light; all light based projectiles that are refracted by this mod bounce back towards the direction they were fired from with a random variance of -90° to +90° degrees.  


The refract chance depends on what type of equipment the mod is applied to:{{Code Reference|class=ModRefractive|name=ModRefractive}}
The refract chance depends on what type of equipment the mod is applied to:{{Code Reference|class=ModRefractive|name=ModRefractive}}
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If a {{name}} item is [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot (i.e. 10%), not the chance associated with its original slot.
If a {{name}} item is also [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot (i.e. 10%), not the chance associated with its original slot.


Items that already refract light are not eligible for this mod.{{Code Reference|class=ModRefractive|name=ModRefractive}} This includes the following items:
Items that already refract light are not eligible for this mod.{{Code Reference|class=ModRefractive|name=ModRefractive}} This includes the following items:
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  | fields = CONCAT('{{(}}favilink id{{!}}',EI.ObjectID,'{{)}}')=Item
  | fields = CONCAT('{{(}}favilink id{{!}}',EI.ObjectID,'{{)}}')=Item
  | where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NULL
  | where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NULL
  | format = ul
  | format = table
}}
}}


{{references|2.0.201.114}}
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Latest revision as of 18:43, 3 May 2022

refractive
Category

Glove, Gauntlet, Headwear, Body, Cloak, Shield, Boot, Tread Accessory, Exoskeleton

Restrictions

Must not already refract light

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModRefractive

Refractive: This item has a chance to refract light-based attacks.

The refractive mod can be applied on most worn equipment as well as shields. Modded items have a set chance to refract light; all light based projectiles that are refracted by this mod bounce back towards the direction they were fired from with a random variance of -90° to +90° degrees.

The refract chance depends on what type of equipment the mod is applied to:[1]

Type Worn On Refract Chance
Armor Body 40%
Armor Back 40%
Armor Arm 20%
Armor All other body parts 10%
Shield Hand 30%
Shield Arm 10%

If a refractive item is also magnetized, it will have the refraction chance appropriate to its new Floating Nearby slot (i.e. 10%), not the chance associated with its original slot.

Items that already refract light are not eligible for this mod.[1] This includes the following items:

Item
kaleidocera cape
kaleidocera krakows
kaleidocera muffs
mirrorshades
rainboweave cloak

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 XRL.World.Parts.ModRefractive