Rifle turret: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|c|{{(}}rifle turret{{)}}}}}} | ||
| image = rifle turret.png | | image = rifle turret.png | ||
| lv = 15 | | lv = 15 | ||
| hp = 15 | | hp = 15 | ||
| av = 3 | | av = 3 | ||
| dv = | | dv = 12 | ||
| ma = | | ma = 10 | ||
| marange = 7+1d5 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = RifleTurret | |||
| tier = 2 | | tier = 2 | ||
| colorstr = &R | | colorstr = &R | ||
| tilecolors = Rc | |||
| renderstr = 2 | | renderstr = 2 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}} | |||
| inheritingfrom = HostileTurret | |||
| dynamictable = {{Dynamic object|TechTurrets|RifleTurret}} | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 20+1d4+3d3 | | strength = 20+1d4+3d3 | ||
| agility = 29 | | agility = 29 | ||
Line 23: | Line 32: | ||
| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 375 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | |||
| gender = neuter | | gender = neuter | ||
| inventory = {{inventory|Desert Rifle|1|no|100|no}} | |||
| skills = {{SkillID to name|HeavyWeapons_StrappingShoulders}} | |||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}} | |||
| desc = A weapon mounted on an automated tripod. | | desc = A weapon mounted on an automated tripod. | ||
| categories = Turrets | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
The {{name}} is a variety of turret that can either spawn directly as part of a zone, or be created by {{favilink|rifle turret tinker|plural}} or {{favilink|dynamic turret tinker|plural}}. If the {{name}} is created by a turret tinker, it will not grant any [[XP]] when destroyed. | |||
It uses a {{favilink|Issachar rifle}} as its weapon. | |||
{{Robots Navbox}} |
Latest revision as of 14:56, 18 January 2024
rifle turret
Level: 15 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
2 |
---|---|
ID?
|
RifleTurret |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
Issachar rifle1d8 9/9 x1(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
375 XP |
XP Tier
|
2 |
Role
|
Skirmisher |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
rifle turret
A weapon mounted on an automated tripod.
The rifle turret is a variety of turret that can either spawn directly as part of a zone, or be created by rifle turret tinkers or dynamic turret tinkers. If the rifle turret is created by a turret tinker, it will not grant any XP when destroyed.
It uses a Issachar rifle as its weapon.