Scoped masterwork carbine: Difference between revisions
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{{Aliases|names=scoped masterwork carbine}} | |||
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{{Item | {{Item | ||
| title = {{Qud text|& | | title = {{Qud text|&R♂&y scoped &Ymasterwork &ycarbine}} | ||
| image = carbine.png | | image = scoped masterwork carbine.png | ||
| overrideimages = {{altimage start}}{{altimage | scoped masterwork carbine identified.png | type = identified}}{{altimage | scoped masterwork carbine unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | |||
| maxpv = 9 | |||
| damage = 1d8 | |||
| weight = 10 | |||
| featureweightinfo = yes | |||
| commerce = 200 | |||
| weaponskill = {{SkillID to name|Rifle}} | |||
| ammo = lead slug | | ammo = lead slug | ||
| accuracy = | | ismissile = yes | ||
| accuracy = 10 | |||
| shots = 3 | | shots = 3 | ||
| ammoperaction = 3 | |||
| maxammo = 24 | | maxammo = 24 | ||
| | | id = MasterworkCarbine | ||
| | | complexity = 3 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| | | tilecolors = yw | ||
| renderstr = ) | | renderstr = ) | ||
| role = Rare | | role = Rare | ||
| | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = Carbine | |||
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} </br>{{Dynamic object|Items|MasterworkCarbine}} | |||
| unidentifiedimage = scoped masterwork carbine unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| modcount = 2 | |||
| mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}} | |||
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder. | |||
& | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Accuracy: Low | |||
Multiple ammo used per shot: 3 | |||
Multiple projectiles per shot: 3{{)}}}} | |||
&R♂&C: This weapon bears the mark of Sparafucile. | |||
| categories = Rifles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
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The {{name}}, (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]]. | |||
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork. | |||
In addition to its modification, the | In addition to its modification, the Sparbine weights less than a standard carbine, being {{Pounds|1}} lighter. It also bears the mark of Sparafucile ({{qud char|&R|♂}}). Besides its weight and mark, it's possible to mod an ordinary carbine to be the same as the Sparbine. | ||
== Tips == | == Tips == | ||
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* The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate. | * The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate. | ||
* Once | * Once the player has downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, they will probably have as much ammo for it as they are likely to need. | ||
* Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | * Consider complementing it with another ranged weapon with greater {{PV}}[[PV]] for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | ||
*Combining the Sparbine with [[cooking effect]] that triggers a damaging mutation, such as {{favilink|Pyrokinesis}}, on critical hits can increase damage output to absurd levels, since the Sparbine usually scores at least one critical hit and often two or three per attack. | |||
[[ | {{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|Sparbine}}|PlainName=Sparbine|DisplayChar={{qud char|&y|)}}}} | ||
{{Missile Weapon Navbox}} |
Latest revision as of 21:34, 18 January 2024
Ammo Type
|
|
---|---|
Accuracy
|
Low (10) |
Shots per Action
|
3 |
Ammo per Action
|
3 |
Max Ammo
|
24 |
Complexity
|
3 |
Tier
|
5 (3+2) |
<0014> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
MasterworkCarbine |
Spawns in
|
|
Modifications
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.
Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
♂: This weapon bears the mark of Sparafucile.
The ♂ scoped masterwork carbine, (or, fanonically, the Sparbine, named after its maker, Sparafucile) is a unique carbine with several distinctive characteristics. In this article, the ♂ scoped masterwork carbine will be referred to as the Sparbine to prevent confusion with a normal carbine modded with Scoped and Masterwork.
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.
In addition to its modification, the Sparbine weights less than a standard carbine, being 1# lighter. It also bears the mark of Sparafucile (♂). Besides its weight and mark, it's possible to mod an ordinary carbine to be the same as the Sparbine.
Tips
- The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
- Once the player has downed a few rifle turrets or musket turrets or, better yet, chaingun turrets, they will probably have as much ammo for it as they are likely to need.
- Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an eigenrifle or a phase cannon.
- Combining the Sparbine with cooking effect that triggers a damaging mutation, such as Pyrokinesis, on critical hits can increase damage output to absurd levels, since the Sparbine usually scores at least one critical hit and often two or three per attack.